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i don't get one thing... its a plane that runs on solar power... why the hell is it flying at ground level where there are
1. potential obstacles for the plane to crash into
2. air density is thicker, thus more stressful for the plane AND limiting plane's speed
3. sun is not as strong due to terrain
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seriously, no matter what game it is, a mute button should be a must. great game but i like to play games to my own music, so please consider a mute button in future updates. thumbs up so the developer can see
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I love getting my hands on an alpha game because, although rough and usually glitchy(not this one, well done on that), you can really see the heart of the developer in it, and you can imagine what an amazing game it could be. You have clearly been working hard on this game, and I have to say, it's amazing. It runs really really well, especially since it's a 3D game, and procedurally generated. All in all it's a great game, and I'm really looking forward to seeing the finished project.
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As people are customers of Unity, could you please put pressure on them to provide Linux browser plugins? Their response on the forums basically is that end users aren't their customers, devs are.
I'm playing this on my Windows test box, which is at an awkward angle with an irritating keyboard.
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the sticky steering is pissing me off. I love the game, but I keep missing the power ups and crashing into obstacles I could have easily avoided because the ship keeps getting stuck on left!!
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I keep having the game stick in one direction for too long
By 'stick in one direction for too long', I mean that the ship has a tendency to tilt left long after I've let go of the left key, goes straight when I press/hold the right key, and doesn't stop tilting left until I press left and right rapid fire for about a second and a half. Same also sometimes happens with sticking to the right, as well. I can only give 3 *'s because of this; It'd easily be a 5er for me, otherwise.
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Whoa...this game just got even more intense and I love it even more. I'm not sure how I feel about the single tris and their smaller "auras" because I used to catch them from mid-air and they obviously feel different now...although that's how they were originally, if memory serves. But other than that, I'm thinking this update is magnificent. The shaking when you get a booster and the sunset with its music really add to the adrenaline. Plus, the multiplier system makes it less luck-based and more skill-based which is good for someone as great and powerful as me.
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Really great game! It has a nice, fast pace and I think it'll probably be one of the top games on Kong eventually. 5/5 and Faved.
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*gets 229,000 and gets to level 3*
*can't seem to score 100,000 to get to level 4*
it would be nice if this game checked stuff off based on your highscore rather than your last score :|
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I think my biggest complaint is with the scores required for the levels, I managed to get like, 30 tris, and to the third level and still didn't make the minimum required 80,000 points for the second level up. Compared to the other two requirements, this one is rather demanding.
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Can we get a 2d map of how far we are through a region and maybe like an area around where the power ups are. Like an AOE on the map. Maybe a clock telling how long we have left and a speed meter as well.
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Dad : Son , From my experience as pilot , i tell u the experience is outstanding - i would love for u to be a pilot one day.
Son : Good thing u survived , cause i just died for the 87th time trying to play pilot. No dad , i value my skin more than my adrenaline.
Dad : o_O
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My version of the story:
You don't know how you got to this nightmarish place, nor how you got the glider. The world here is so eerie, the plain is merely a husk of what it once was. Everything is devoid of colour, save for the sun.
It is the one joy you get in this world, racing towards it gives you a feeling like no other. It is your addiction; without it you are nothing. Attempting to describe it would be like explaining the vividness of colours to the blind, or the feel of anothers skin to those that cannot feel.
You know that the closer you get to it the stronger the feeling gets, and you know that you must beat the others to it, some crash into the landscape and die but you do not care; you race on.
You know you must get to that place before the sun disappears.
What you don't know is- that sun is the only portal home, back to the life of Jamie Sullivan; the forever pilot
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XD wow i keep playing this super focused and i only get like 130,000 each time, then i play whole distracted by a friend and somehow get 541,964, logic XD luv this game
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unity kinda sucks :( It looks wonderful but it still sucks. No linux support and i still haven't been given badges from these games more than 50% of the time
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A fantastic game, I do enjoy the pace and maneuverability of the craft. Although I have noticed a slight glitch, where if you hit space multiple times when you begin the round, you go at incredibly slow speeds while playing, yet the sun goes at the same speed as if you were traveling fast. thanks for making such an awesome game!
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I want to add some hazardous elements other than rocks, i want water like awarmwalrus said and if you dipped in it too low you would die, and also volcanoes! it would make a great game.
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Very interesting game. the graphings are awesome and the game playing increasingly getting harder as you go futher into the lvl very fun. But there are a few glitches like invisible pillars and lag outside the game. Other than that its pretty fun.
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My god this feels good! I don't know how you manage to get the pure, unadulterated exhilaration of going really fast through to the player, but you do and I love it. It is also really nice to see your kind responses to people's critique. Gives you an extra star in my book!