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Amazing! Is there any other word to describe it? $1 million if you do! A classic, A beautiful peace of art. Sometimes being classic is a luxury, so come and play this amazing game with me, yeh Baby!!!!!!
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I feel satisfied not that I have scored nearly 200k points. Even the crash at the end did not matter. Finally got all badges.
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Unity is a plug in...got it! So...even if you make it all the way to sunset and come to a complete stop safely,why does it still say "Death" on the scorecard?
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Region 2 is by far the most difficult because there's a lot of spikes and it's sometimes impossible to evade... o.o I like challenges like this by the way!!! *-*
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you can get this on steam, too. this is just the demo version, so go on steam to buy this awesome game and use the level editor, download maps on the workshop, unlock more achievements, and much more :P
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by the way, this game has been produced as a full game including different regions more mobile opposition, higher levels of upgrades, different obstacles etc. the developers are just keeping the alpha on here for free. the full game costs money.
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Explain me why,,
Sometimes I crash on invisible objects,
Sometimes my ship isn't faster enough to reach 1000 score before sun disppear,
The medium badge is harder than most of the hard badges..
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player lvl 6 a medium badge?? yet another badge on my list of badges that i'll never get. it should have been a hard badge
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This game is probably the most fun game that I have ever played. It's simplicity is what makes it addicting. I just wish I could buy the full version.
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I really love how if you die early enough, and then start again quickly enough, you can still see fragments of your previous ship flying around.
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Guys don't play there is an offline version where you can do barrel rolls, the music is different and it's not alpha, so don't waste time on this game.
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I was hoping my 300k long run after reaching level 2 would unlock all sorts of levels... but that was wishful thinking it seems. "Leveling up" via specific achievements one at a time only hinders the actual player when he/she has to do it again.