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Great fun game! Its very thrilling to try and hit the goals. Especially when your very close to 130k when you did a 180k run on the level 4 goals lol :D
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reminds me of pitch black movie :) where sun is your only hope, game rocks, music, controls , the feeling of speed and climate:)
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A time reverse power-up was directly above one of those very small obstacles. Naturally I went for the glowing yellow, not seeing the obstacle until it was too late.
You evil developers you.
Great game though, 5/5
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Was just about to give it five when I saw the text "Only available in the full version". 1/5 - keep your demos to yourself
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Nice game two suggestions: Make the bonuses and ability's you get much clearer other than when you jut get them even a review after you get to to refresh your memory incase you forget between plays and 2: Add an anaglyph(red/blue - yellow/cyan) setting should be easy to add and would look nice with your game style. If you ever get this on the iphone or android having anaglyph would be a bonus adverting real 3d not on a 3ds lol
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5/5 Stars, excellent game. The more in depth you go and the more you get in to it in different levels, you understand it more than the first level you play.
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That moment when you smash into a house because you were gathering tris and you couldn't see the house five centimetres in front of the tris. Well, hopefully it hasn't happened to just me.
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Sweet game with sweet graphics and with a sweet gameplay, soooo i have no choice but to give it a sweet rating 5/5 Great game :))))
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@Flippfly: I've noticed that they happen more often in the later stages, I'm guessing because there are more things on screen. Nevertheless, my 5/5 remains unchanged and I have no idea why this wasn't in my favorites.
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On the boring, barren landscape of Earth, 3016, the world is dead. Abandoned houses litter the ground as the last survivor tries to fly to the sun. After the factory blew up, pieces of Tris and special powerups were scattered across the world. At least thats what i think. Oh, by the way, great game.It's very original. 5/5
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Great game play. I do agree with aWarmWalrus. If you could make the ground a little different in separate regions that would be a nice change to the scenery as it speeds past.
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A very good game.it has a bug that block you after you finish a round in fulscreen off.The game become much more addicting with those upgrades.I was really lucky with level 6 achievement,when you need to travel 130.000,I got 130.0... .Really lucky.So,a good game,but it was more interesting with more upgrades.
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Very cool game, it's a frantic, fast-paced game, blinking becomes a luxury, but it works. It becomes more urgent as the sun ominously sinks. The sounds when you whoosh near simple, yet scary geometric obstacles, and going fast, yet not crashing. Crashing head-on is scary, but somehow amazing. 5/5 for sure. Simple but very effective. What's this, full screen??? Amazing!
My only critique is maybe some user customisation of the aesthetics e.g. terrain?, brightness of powerups and tris, however this is only minor.
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My version of the story:
You don't know how you got to this nightmarish place, nor how you got the glider. The world here is so eerie, the plain is merely a husk of what it once was. Everything is devoid of colour, save for the sun.
It is the one joy you get in this world, racing towards it gives you a feeling like no other. It is your addiction; without it you are nothing. Attempting to describe it would be like explaining the vividness of colours to the blind, or the feel of anothers skin to those that cannot feel.
You know that the closer you get to it the stronger the feeling gets, and you know that you must beat the others to it, some crash into the landscape and die but you do not care; you race on.
You know you must get to that place before the sun disappears.
What you don't know is- that sun is the only portal home, back to the life of Jamie Sullivan; the forever pilot
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Hi could you make different perspectives? In racing games like forza, you can switch between first person and third person driving, and i think it'd be freaking awesome to play this in first person
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kalmorgan, not actually true, rather, your craft is small compared to the shear number of pillars the world will generate. More in further regions, but I've tested the theory in the past and successfully crashed even from starting point and never moving. And the world generation is random /per day/ as in, one day will always have the same track, but another day will be a new one.
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Notice that if you remain in one place for a certain amount of time then pillars never spawn directly in your path; you always have to swerve slightly to hit them.
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Could you make the world generation more random? It can be boring to go through the same stuff each time, especially near the start. Changing it every time you start would be better than daily as it currently seems to be.
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Can we get a 2d map of how far we are through a region and maybe like an area around where the power ups are. Like an AOE on the map. Maybe a clock telling how long we have left and a speed meter as well.