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Could have sweared it felt different.
Anyway, why isn't my highscore showing up on the all-time list? It shows under this week's list and even on the all-time multiplies list (I'm pretty sure that's the only time I reached a x26 multiplier).
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Flippfly, have you changed how the plane handles recently? It feels smoother and more responsive. There's also seems to be slightly more pickups now than there used to be.
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5/5 one thing that mad e it the 5/5 was well i was played F1 2012 earlier today with my steering wheel dint put my steering wheel away and i tried it out AND IT WORKED that is amazing
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Since the game has gotten so many massive overhauls, the easy badge is medium and the 100k pointer badge is impossible.
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this reminds me of something i read somewhere: near the equator, a vehicle would have to travel at least 1000 miles per hour to keep up with the sun.
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for a great time, listen to I can walk on water, I can fly by Basshunter, Race the sun's music, but not FX off, hell ya
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Is there a reason why I go so slow sometimes that even without hitting anything I'm going so slow that I don't even see one yellow boost and die in the first region?
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I love this game mate, the physics is perfect and object avoidance is dead on. Watched my wingtip graze milometers by a building roof and dodge beneath a mine. Favorite flight game yet, hope you add scenery though :)
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Twice now, I've run into invisible objects and exploded. First time in the second zone, second time in the third zone a while later. I'm fairly certain that's not supposed to happen.
Nevertheless, it's certainly a fun and very addictive game. Could use some polishing in balancing and the like (For example, the magnet is far more useful than the speed upgrade) and for some reason, zone 2 feels a lot of difficult than zone 3.
4/5, great game, would recommend.
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this reminds me of something i read somewhere: a vehicle would have to travel at 1000 miles per hour to keep up with the sun (near the equator). the speed of sound is about 768 miles per hour...
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Hey, something I noticed... If you use Brass Monkey, crash, then mash (A) on the controller once you die, when you respawn you'll be going at a crawling pace.
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quite a difficult game, I think there should be some kind of tutorial or you should make the game more clear and perhaps make the first coulpe of levels a little easier so you can get used to the game
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I'd like to love this game, but the mission objectives to level up are just irritating, couldn't you have just made experience. At least that would feel more attainable.
Thanks for the feedback! We're re-working this system - the new one will have more "counter" type objective options like this, where you'll be able to earn a bit towards the next level each stage, OR complete the skill-based objectives to reach the next level.
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Great game, taking advantage of a powerful engine for a deceptively simple program. My only complaint is that scores/goals don't carry from one level to another. I just got 150k at level 2, but it didn't carry to the level 3 goal of 100k :( and I dunno if I can do that again so soon xD
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So if anyone here is YouTube or Twitch game reviewer and wants to make a video of Race the Sun let us (Flippfly) know! We may be able to get you into the Beta so you can film current gameplay.
http://flippfly.com/contact/
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"Oculus Rift and Kinect controls" is the only thing I wanna say about this game.. Oh, and: *a jump button and an Excite Truck/Mirror's Edge feeling when going down, *Air tricks a la SSX, *Near Miss Bonus a la Burnout, *Caves, *Hoops/Turns/Gravity Changes.. and much more. Ask me if you need more ideas XD
The final version will have around 20-25 player levels, and at least 2 game modes (plus user-created modes!) We haven't quite worked out which of these features will be in the free version here, but stay tuned!
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I think it should be reset the high score for the item "Max tris in a single round". It is virtually impossible to get 765 tris (or anything close to it). These numbers refer to the time when the game was different, ie, when three tris appeared at a time.
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The score requirement (80k in a single run) at level 2 is completely unreasonable and not at all in line with the other two. Not to mention that once in a while the game will start (and remain) totally sluggish, making the flight leisurely but, with the sun still setting at full speed, totally impossible. Playtest, fix the bugs, right now this very simple avoider is not worth much.
Hey, thanks for the feedback. We'll have an update out when the standalone game is finished that will address these issues!
For the 80k badge: be sure to focus on getting your multiplier up (don't collide with the squids or anything else or it resets!)
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it would be nice if a previous high score satisfied the score criteria for the next level. like i got a score of 175K while completing a level. i then started the next level with a 130K score requirement. several crashes later.... i am writing this message.
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Every single game since I've started paying attention (lvl 5 games) Right at the start if you go right there is a time boost, exactly the same position each time.
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The smoothest Unity game I've seen. Well Done. Was wondering if at some point we can/do unlock what I would call Wire-frame reversal. Where the obstacles all become wireframes And the Tris/Pickups become solid?