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Ahhh beautiful game. Nice beat, light/shadow effect, and fluid motion. A lot going on it is too hard to even think other than "left right left right dodge!" Congratulations on this game! Keep 'em coming!
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could do with a mute button and if possible a quality changer, just to stop and short lags when going at fast speeds and to make it more reactive
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a wonderful concept. please make the tris more visible, as it's really hard to spot them. maybe make the other powerups more visible, too, but maybe that's wanted for added difficulty... keep it up!
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It shouldn't give us the death screen if we just run out of power because we did not crash, it should have something else up.
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This game is Cubefield 2 on steroids! I've been playing only for about a half hour but this game is probably my favorite on kongregate, I love it when you barely miss an object, then turn hard in the opposite direction and barely miss another object, one improvement idea that would help the gameplay experience is to add a speedometer and a throttle, my idea is to have the up arrow key increase speed (and the multiplier) and the down arrow key to lower it, but only to the average speed you would be at without increasing it, lastly I think downhill and uphill slopes would be another great addition
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I didn't touch a button and my plane just went straight until sunset accumulating 60,231 points, not hitting a thing.
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Badge idear, "Hold down left or right and see how far you can go.." lol.
Or, bump into multiple objects without asploding into a billion pieces
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Engineer: "Sir, we made too many attempts just to race to the sun! These Solar-Powered Jet engines Plane are far too expensive to create!" General: " I don't care how much attempts we did, I just want to race to the sun when I was little gir- BOY." Engineer: "But sir, you sold your wife, your house, your clothes, and your childr-" General: "I JUST WANT MY DREAMS TO COME TRUE D:"
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Actually, just ditching the boost pickups and adding player controlled speed would be good way to make things feel more skill oriented.
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Suggestion: Add hills valleys and cliffs to the landscape, which can be used to alter the gliders flight. Up a slope slows the glider allowing faster turns and potential jumps, down a slope to gain speed. Carve back and forth to extend the length of the slope. Break between levels over water. While it might ruin the ground skimming aesthetic, hopefully it would give a bit more depth and technique to the gameplay. Also; worms traveling at diagonals that could be followed for a drafting effect.
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I enjoy the pacing, the music, and the powerups that I've unlocked so far. I was so into it that I had a hard time stopping. And the jump powerup is a lot of fun - reminds me of Crazy Taxi 2 in a twisted way. Kudos to you!!
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awesome fun - reminds me of a PC game i had where you flew a missile like racer through a track made of pipes, when you look away after a long game your eyes go mental :-)
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I like the sense of urgency that the sun adds, but after the speed boost powerup, I don't think I ever ran out of power before hitting something. But still, awesome game, great atmosphere.
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I love how well thought out the little things are. The glider is shaped like a Swallow Bird, ducking and weaving in the fields.
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Suggestions: Make P enable the pause and a mute button. Make the first player level slightly easier, so that players can discover that there are power ups. In first place this game looks rather boring, but with these powerups that are granted for levelups it becomes really entertaining.
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I would like some sort pf progression meter. I've never been past region two (I find this game to be challenging) so having a progress meter help my set goals and track my improvement which is especially useful in a repetitive game like this.
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Nice start, but repetitive. Got to player level five, just to see what the next level would unlock, but those Tris level objectives are way too grindy, survival feels more based on luck (drop locations) than skill (lack of tricks/or technique to sqeeze that little extra bit of performance out of your glider) and the unlocks... meh.
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Starts so harmless and bald, but only some perseverence takes you into exciting landscapes. Maybe after 10 rounds one's perception simply changes. Great job! Luv ur stuff! 5/5
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Recommendation - is it possible to pause or restart the game using the keyboard (and I just missed that instruction somewhere)? I'm really not too keen on having to take my right hand off of the arrow keys to reach down and pause if I feel a sneeze (or a professor, lol) coming.
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I'm liking the look of the game so far. The graphics, pacing, and gameplay are all excellent, and work very well together. The level up system is very interesting, but it would be nice if the objectives were ticked off once you did them, rather then coming in certain sets; it's rather frustrating being held back by one objective when you know you've probably passed a few others in the meantime, particularly when you then unlock something useful. Will be faving this anyway, and keeping an eye out for the full version.
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awesome game. maybe add a hardcore version that goes faster, and the sun doesn't set also, make it progressively go faster :)