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Badge idear, "Hold down left or right and see how far you can go.." lol.
Or, bump into multiple objects without asploding into a billion pieces
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Why do people ask why its not the full game? For one, it is still being made. The game is not even done. Two, this is just the demo, so its not the full game. Three, you can pre-order the game for $5 at their website.
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epic game i just love the graphics and the sound of it. rated it 5/5 but i dont like the fact that there are other space ships. i would love to have the "isolated" feeling without the other ships
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First 20 minutes assessment of this game: The pace is Insane, for good or Ill, the speed is the most noticeable thing. Adapting to it is the biggest obstacle to advancement. At the speed Tri's are nearly impossible to spot from a distance unless of course you want to look for them rather then the obstacles in your path. I also found that there was a lot of luck involved. I will admit I never made it to level 3, and the greatest hindrance to advancement was the total reliance on powerups to accomplish the most distance and thus points. So my thoughts: Play with the color schemes of Tri's to make them more visible with just a glance from a distance, also consider taking the powerups and making them player controlled with spacebar or something else etc. That would reduce on luck factor, and increase actual player skill.
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Sometimes the games lags a bit and you cannot control the ship with the arrow keys for some seconds, until you click the screen. Could you fix that?
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I actually love this game with the passion of... Burning suns. Have you good sirs considered making this for Android/ Apple? I'd pay good money for this :)
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Im having the same issue as Bone2Reaper. I don't know if this helps (to the developer) but I'm using an Apple computer and Safari as the browser. Hope there's a fix! :D
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Was starting to worry this would be the first week ever that I didn't get a kongpanion. How was this an easy badge? Crazy twitch reflex game, and the visuals appear to be off. Try going for the left left or right, then judging which obstacles will or won't hit you. The further offcenter you go the more visually distorted it is. The rate at which distant objects slide left and right as you turn doesn't seem visually consistent with their distance, and because the game bases direction on "forward" there seems to be a blind spot near the edge of the turning limit where you can turn into objects that never appear on screen.
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objects need to be made properly 3d, MUCH thicker as they barely register. the game is really hard to play with bad depth perception and the tri's need to be even MORE visible. also if you fly and have magnet, you should get the tri's you are over. the magnet needs a radar onscreen that shows what it can and cant pick up.
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this is an awesome game and i can think up of some improvements
1.powerup that gives a shield against a single collision
2.powerup that destroys obstacles in front of you for 1 second
3.shield ability?
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Im going to be that 1! I didn't care for it while speed and the inpending possibility of smashing head on into an obstacle at a high rate of speed causes me to get goosebumps, The fact their was no real purpose of bonus rounds (atleast that I witnessed) I am thinking just like a team-mate I am not a big solo gamer so just a retarded AI to talk to you crack jokes etc. etc. Well, that is my gripe!
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I'm not that good at this game, which makes the long dead sequence very annoying. There's rounds that I'm waiting longer for the dead sequence to play than I'm actually flying. Can you please let me turn this off?
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no sound.... kinda seems lonely.... only us in a lonely land. Not really my type of game. but of course graphics and effects are great. not bad but not great either. :|