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Note: Next wave button is not bugged. It just won't work until all projectiles are cleared from screen. Hope that helps someone :)
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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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Looks like a nice game, however as it gets 'busy' or plenty of activity the frame rate cuts down to nothing quickly making the game unmanageable.
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@y0ungbl00d
If you right click, there's an option that says "Quality", just switch it to medium or low, and you'll notice a huge difference.
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i think you should put a graphic thing on here where the player can change the graphic lvl for those with slower computers or not. food for thought
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I love this game but i would like to see a few changes. 1) A speedup button would be helpful for when you just sitting there waiting. 2) WE NEED BADGES! 3) Also, I think the adding of a story mode would be cool. [+] if you agree
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the graphics are great, the gameplay is cool, but the game needs some sort of progression through levels. after playing all the castles on easy and the first one on normal I lost incentive to play more. try to develop the idea more. good job otherwise!
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The "Begin Wave" button stops working for me after 1-3 waves, and I have to wait for the next wave for 30 secs each time! Please fix this. Otherwise, great game!
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There are guys that jump up one floor. The level i'm on doesn't have doors 1 level up. The guys jumped up there and there's no where for them to go. I don't have any money left to build anything there. what do you do?
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"Begin Wave" button is sometimes broken. And yes, the difficulty curve doesn't seem right, as others have previously mentioned. But I like it just the same, 4/5.
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What XanThorax said doesn't sound bad, but sounds more like a "Monster Castle Defense 2" to me. ;) On the other hand this game could still need some tweaks. A) Halve all human-attackers HP for example, this ~should~ roughly give a good difficulty. B) Most people aren't very fond of "no-cost" upgrades, either halve the overall training cost of all monsters AND let their upgrade cost be the half of that (new) building cost. OR: Keep the current building cost and have upgrades cost 0+10 for each Level. C) Let people know that it's possible to enlarge your game by using the browsers zoom function: ctrl + numpad +/- for Mozilla Firefox. Additionally to this (to make more use of it) Put in a small roman numeral, as each monster's current upgrade level, starting from 1 when it was placed and going upwards from there. D) The Queen should definitely kill a monster with a single hit and devour a heart for this action. It's extremely frustrating having a single human take 2-3 hearts from you.