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If the developers can’t even figure out how to make separate controls for music and sound effects, they deserve to have their games rated 1/5.
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Looks like a nice game, however as it gets 'busy' or plenty of activity the frame rate cuts down to nothing quickly making the game unmanageable.
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@y0ungbl00d
If you right click, there's an option that says "Quality", just switch it to medium or low, and you'll notice a huge difference.
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i think you should put a graphic thing on here where the player can change the graphic lvl for those with slower computers or not. food for thought
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I love this game but i would like to see a few changes. 1) A speedup button would be helpful for when you just sitting there waiting. 2) WE NEED BADGES! 3) Also, I think the adding of a story mode would be cool. [+] if you agree
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the graphics are great, the gameplay is cool, but the game needs some sort of progression through levels. after playing all the castles on easy and the first one on normal I lost incentive to play more. try to develop the idea more. good job otherwise!
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The "Begin Wave" button stops working for me after 1-3 waves, and I have to wait for the next wave for 30 secs each time! Please fix this. Otherwise, great game!
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There are guys that jump up one floor. The level i'm on doesn't have doors 1 level up. The guys jumped up there and there's no where for them to go. I don't have any money left to build anything there. what do you do?
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"Begin Wave" button is sometimes broken. And yes, the difficulty curve doesn't seem right, as others have previously mentioned. But I like it just the same, 4/5.
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What XanThorax said doesn't sound bad, but sounds more like a "Monster Castle Defense 2" to me. ;) On the other hand this game could still need some tweaks. A) Halve all human-attackers HP for example, this ~should~ roughly give a good difficulty. B) Most people aren't very fond of "no-cost" upgrades, either halve the overall training cost of all monsters AND let their upgrade cost be the half of that (new) building cost. OR: Keep the current building cost and have upgrades cost 0+10 for each Level. C) Let people know that it's possible to enlarge your game by using the browsers zoom function: ctrl + numpad +/- for Mozilla Firefox. Additionally to this (to make more use of it) Put in a small roman numeral, as each monster's current upgrade level, starting from 1 when it was placed and going upwards from there. D) The Queen should definitely kill a monster with a single hit and devour a heart for this action. It's extremely frustrating having a single human take 2-3 hearts from you.
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I actually found the easy setting frustrating at first and it took me about 7 tries to find out a combination that worked for the first castle no less and I only barely scrapped by, has a nice bit of replay but I'm kinda sad that you rarely get to see a level three upgraded monster since each level only has five waves I've only seen the level three slime and it was never used cause it wouldn't let me upgrade it until everyone was passed on the fifth wave seems to be a glitch that you sometimes can't upgrade right away.
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Nice game, Solid base, good gfx and sfx dont go changing there! ... but it could use some more development, theres a few areas i found it lacking in.
There simply is not storyline.
Why the different castles? Is the evil main conquering a land of some sort?
If so, maybe a map instead of a dull mainscreen? Not that hard, much better in terms of gameflow. Why do monsters evolve? Where did they learn their skills? Giving players an option to determen which direction they go adds new depths to the game, in skill and personal favor. Strategiewise it adds more to the game, because now i only have to do the same trick over and over again. Get base monsters set up, add a few demons, get cash, freeze, thunder.
Adding e.g. a research tree, making it possible to open up new sorts of (special) monsters, or perhaps even as far as different (special) attacks / weapons. Depending on how complicated you want it to be, the sky is the limit.
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The mute button of the level select screen does not work. It does work with the Help up before the level starts (but I like that) despite the background being greyed out. Because it is likely I will play every single level, 5/5.
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Having played a lot since my previous comment, I've really come around to liking this game. it took me a while to figure out how to avoid the tower destroying units and just learning basic strategy, but it really is a great game. I loved the graphics. 5/5