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Thanks to all the people that have add a comment and make better little by little this game. Sorry for all the annoying difficulty and bug fixing, I dont have a game testers group so I use the kongregate community to help my on that.
So, thank to you all :)
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Watch the queen when enemies arrive: she rips out their throats. What are we defending her from? Overstuffing herself?
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After playing a lot more since my first comment I can say that this is one of the most enjoyable TD game I've played so far. The learning curve is, indeed, a bit steep, though. Perhaps that's what's making the game getting an average-to-good score.
I understand the idea of having enemies that destroy your tower (so that you can add some extra challenge), but they usually come way too soon (on waves #4 and 5) and if you didn't leave some spare tokens to use magic, they will destroy your whole towers for good.
You could move them to later waves or make'em easier to kill (at least on their first appearences). And/or show, before each wave start, which kind of enemies we'll be facing.
Some small things to fix, but, overall, you have a game of great potential in your hand.
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best combo i've found is skeleton demon skeleton demon(repeat)
skeleton upgrades cheapest and at the second upgrade is dealing splash and has better range
oh and hikers are BS
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Don't want your monster units destroyed? Kill the bombers preemptively with spells. Having trouble killing soldiers? Upgrade your monster unit's attack (different from evolve). Most important units (in stopping and kill power): plant(horizontal spam), slime(slows), dragon(varied attacks), beehive(vertical range spam), skeleton(cheap high dmg).
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Trophies should provide ingame benefits once earned, and have text descriptions when moused over. Build interface shouldn't require pressing x to select a different unit. Should be a way to exit to the menu from the level sect screen without starting a new game first. A few of the units appear vastly better than most of the others. Not a bad game, but needs work. And different music.
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Well, all you need is sequence of slime, demon, dragon and flower on second or third floor and few skeletons to catch mines on first... Worked for all 20 levels of 4th castle(normal diff.) exept few hikers which i had to nuke.
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what with the enemies that come in and and teleport to the queen??? looks like you still got some major bug in the game. balance is getting better but still needs work.
^ to 3/5
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needs a speed up button, and a better upgrade system along with some balancing, as loads of ppl have already mentioned. Otherwise quite fun 4/5 for your ideas (nice princess!)
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Fun game but a bit on the difficult side, and what is up with putting the upgrade button way up in the corner which takes longer to get to?
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The game will not let me summon what I want. As soon as my money goes over 150 the game forces me to place a mudman. When all of your spaces are already filled it is impossible for you to place another. It is also impossible to deselect this game needs A LOT of work. Other then that its an awesome idea.
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People complaining about enemies being too tough have no idea what they're doing. It doesn't take long for your "towers" to get strong enough to utterly overwhelm the mobs. By the time I figured the game out the only things that could reach the Queen were the super-fast units. Really fun game besides. The replay value isn't too high, it's a bit too easy, but it stays fun long enough to finish the game. 4/5
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Hey Frumpledorf, you should've been here yesterday when they had an earlier build up that lacked keyboard shortcuts and yet still had that in the description. Why dont you not talk about things you dont know about?
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+ so evryone see this
1 : the hotkey are shown when you start a castle click on the right arrow to see them
2 : yeah the monster destroy the tower and what? is the game too easy? but if he harder it you will cry so shut up
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You don't always want to upgrade. For example, the third upgrade on the plant makes it a pass-through attack but dramatically cuts its range.
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people cry to damn much and don't pay attention. "it's too hard" "where is this? where is that?"
First off the game shows you the hotkeys and if its too hard then maybe video games arn't for you
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beat the game all the way through castle 5 on normal, just get a good starting lineup, and the corpe guy as soon as you can afford it, and when you can afford it again do it again. Be sure to have about 100-150 bones for the freeze and fire blast spells to kill the guys with bombs, theyre the only ones who can destroy your ppl. Needs a survival mode plz, would bump it to 4/5 from 3
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Having to click a button to manually upgrade a monster is a pretty hateful "feature" since a) every single player will want to upgrade monsters immediately, b) if you have two monsters of the same type next to each other it can take a while to get the right one, and c) the game is prone to lag, making clicking on a monster impossible. Having something that only exists to frustrate players isn't a good design choice.
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3/5... would be much better if the creatures were invincible... on later waves losing most of your strongest creatures is pretty much an instant game over...