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why exactly can't you fish the key out of the slime with the fishing hook? and why would any sewer have such a complicated system for passing through the gates? and why would there be keys scattered throughout various pipes and things? it's ridiculous
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One last thing: In any table top RPG, any fighter will tell you that a hammer is really a very heavy set of lock picks. We have a hammer. The first instinct of many a player to many of these problems will be to smash the obstacle with said hammer. That's probably why a screwdriver and screws are usually used instead of a hammer and nails for that particular puzzle.
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Why is it magically impossible to use a mop as a lever, but not the wooden handle after dissolving the head with a mysterious liquid? And if the barrel was too heavy to move, how the heck did I lift it up to put a skateboard under it?
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Hmm, I appear to have fallen into a Sewer. Instead of waiting at the Manhole I fell into which doesn't have a Ladder going up for some reason and screaming for help. I will do things difficultly and navigate my way through this Sewer because there is a Map nearby.
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Simple, linear, and heavily hinted. There were a few almost difficult puzzles, but most of the game was item usage. This is one of those personal taste things.
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i like that its simple, its a good brain relaxer. i wish you could take notes in the game though. annoying to have to physically write stuff down..or god forbid remember it. hehe
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Me: *clicks on stick with string and then clicks on corn*
Game: Your hand isn't empty...
Half an hour later
Me:AAAAAAAAAAAAAAAAAAAAAAAAAAARGH
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Did anybody noticed that if you try to turn the thing where the alligator was after the alligator is gone and you turned it once, it says "The alligator is a bit too close" even though there is no alligator there?
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people stop under rating games if u dont like it dont play it
i dont really care if this comment is below 0 or above 0 just
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you NEED to be more flexible with the order of combining the fishing rod or at least have some kind of message that says not in that order try another.
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Add something like a timer so that people can go back after awhile and see if they can beat it with a faster time, why else would someone play again? but to beat their or others time of completion.
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Its only good feature was that it was completable without a walkthrough. It was much too linear and I didn't have to use my brain at all.