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The gate is blocking the way. "Can I use the hammer to smash through the gate, please? It's just wood!" (maybe oak, though)
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The music really sold this flash game to me in its simplicity, elevated the experience quite a lot. Escape and point and click games usually have bland elevator music if any.
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19) Go left to Alligator. Use Fish on Alligator. Click switch. 20) Go through tunnel again. 21) Go left and pick up shovel. 22) Go back to tunnel and use Shovel on Green stuff. Pick up key. 23) Go back to where the fish are. go Right again. Use Key on Door. (Click pipes in order they were on sticky note.) ACEDB. 24) Go back through the tunnel and go right. (Pipe should be shut off now) 25) Go all the way right and pick up Bolt Cutters. Go left once and examine manhole cover. Look at numbers. 730. 26) Go back through tunnel and go to room with lettered pipes. Use Bolt Cutters on Rusty pipe. Take Key.
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Am I the only one wondering why there were three loose pieces of corn in a sewer, that the protagonist was willing to touch?
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if u flip the switch by the alligator and then leave and come back to touch it again, the game says that the aligator is too close. WHAT ALLIGATOR??
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To add to the many flaws : Fed the aligator who goes away, click on the danger box, leave then come back later to see if I forgot something, click on the "danger" box again, with no alligator in the room : "The alligator is a bit too close"...
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Nice game. I like all of your escape games you have made. Very fun and it makes you think a lot, which is a good thing.
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why exactly can't you fish the key out of the slime with the fishing hook? and why would any sewer have such a complicated system for passing through the gates? and why would there be keys scattered throughout various pipes and things? it's ridiculous
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One last thing: In any table top RPG, any fighter will tell you that a hammer is really a very heavy set of lock picks. We have a hammer. The first instinct of many a player to many of these problems will be to smash the obstacle with said hammer. That's probably why a screwdriver and screws are usually used instead of a hammer and nails for that particular puzzle.
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Why is it magically impossible to use a mop as a lever, but not the wooden handle after dissolving the head with a mysterious liquid? And if the barrel was too heavy to move, how the heck did I lift it up to put a skateboard under it?
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Hmm, I appear to have fallen into a Sewer. Instead of waiting at the Manhole I fell into which doesn't have a Ladder going up for some reason and screaming for help. I will do things difficultly and navigate my way through this Sewer because there is a Map nearby.
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Simple, linear, and heavily hinted. There were a few almost difficult puzzles, but most of the game was item usage. This is one of those personal taste things.