Under rating threshold (hideshow)
Good game. It would be nice if there was a free play mode, even if it was just after you finish the game. Also, I think adding some badges wouldn't hurt either.
Under rating threshold (hideshow)
did anyone else no that wen there is an under rating threshold show if u clik show it come up with the comment they made
Under rating threshold (hideshow)
If freeplay is an Endless mode, I want it. Playing games like this is fun, especially when you can play it endlessly and watch your place slowly reach max level and even then it is still fun to see how much $$ you can accumulate at one time.
Under rating threshold (hideshow)
If there was one two more days in every city I would have finished the game on the first try... but noooooo, always one day too short.
Under rating threshold (hideshow)
ok i think u should be able to upgrade ur things butt keep them next level so dont have to buy them again and again and again
Under rating threshold (hideshow)
Love the game. And I agree with Dragynwolf on the fact that this is kind of a friendly tower defence in some ways. The only thing i can see thats bad about it is theres no freeplay. + this if you agree that it needs freeplay!
Under rating threshold (hideshow)
Much needed improvement over the first version, but still feels dreadfully slow. It would feel faster if I made money more quickly. Not *too* quickly as I realize that is part of the strategy, but make me feel like I"m getting somewhere. For a challenge, add negative elements too such as pan-handlers who take my shopper's money. Or maybe I could add street entertainers who stroll.
Under rating threshold (hideshow)
You know you're rich when you buy a computer, a pet, an ice cream cone, a newpaper, and toys and jewelery, and then go to a restaurant, all during your morning walk.
Under rating threshold (hideshow)
Great premise. I'd love to see a sequel with some added features others have already mentioned such as unique shop effects, more visible details how existing shops compare, unique shopper behaviors (for example, seeks jewelry store; bonus $ if shopper finds one). Also think police/fire stations are an interesting idea, but need rebalanced...currently they just never seem worth it. Definitely needs free play mode (possibly unlockable reward for completing) with infinite days to grow. Freeplay mode could be scored by most money made in a single day...to encourage different combinations of shops. Keep up the good work!