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you can beat ALL levels with the same build order, once you discover how to do it... :/
1) Pet Shop mid, newspapper right in front of it and two benches to the left
2) boutique in the penultimate row in right side, newspapper in the rest of the spaces
3) upgrade them both to level 2
4) toy store in the right side of pet shop
5) bus stop
6) jewelry in the last row to the right
im not going to write everything because it would be too long, but with this initial order you are pretty well set.
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please do a sequel. Maybe with longer streets, a sell option for buildings and banks, and a more varied strategy. Even when this game is very repetitive , I had a lot of fun. 5/5
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Once you move on to a different city, the look of the buildings and skyline should be different. The minimum budget should be increased and some aspects should already be in place, such as a bus stop. But this also means the challenge is raised as well; maybe weather begins to affect the shoppers, or maybe a mugger is on the loose.
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I think royaltyswag is right. There should be an infinite mode with infinite building places, (hopefully optional though) infinite cash (again, probably optional though) and infinite people. (Also optional please)
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portugal1111's build order is really, really bad...
-- day 0: build pet shop at slot 3, with news-stand under it and music ads at slot 2 and a bench on slot 4.
-- day 1: nothing
-- day 2: build boutique at slot 4
-- day 3: nothing
-- day 4: upgrade pet shop
-- day 5: nothing
>> during day 6: build toy store on slot 5 and news-stand under it **NOTE: slow down the speed before you got 7000$ and before building hits 100% for best result**
-- day 6: nothing
-- day 7: build bus stop before next day, and wait for bus. After bus upgrade boutique
-- day 8: upgrade pet shop
-- day 9: upgrade boutique
-- day 10: nothing
>> during day 11: build electornics shop on slot 6 with music ads underneath.
-- day 11: nothing
## Part 1 ##
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>> during day 12: build furniture store on slot 7 with news-stand under it
-- day 12: build news-stand news-stand on slot 8 (this can be done either day 12, 13 or 14, but why wait?)
-- day 13: nothing
-- day 14: nothing
>> during day 15: build market on slot 8
-- day 15: nothing
-- day 16: upgrade furniture store
>> during day 17: build jewelry on slot 2
-- day 17: upgrade toy store
-- day 18: upgrade electronic store
-- day 19: nothing
-- day 20: upgrade furniture shop
-- day 21: upgrade electro shop
-- day 22: upgrade Jewelry and continue by yourself
## part 2 ##
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i would like to see some kind of upgrade system like more money to start levels or some kind of reward for fail but over all good game 4/5
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slow/fast mode don't work on the bus he always drives with the same speed(the guys from the bus come at different times) so some tactics don't work with both of them
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love the game its like a challenge but usually I finish the the game in a click of a finger so if you made it more challenging I would be having to keep going over the levels I love challenges :D
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Build a Pet Store in slot 3, build music ad underneath store and bench to the left. Then build a newspaper stand to the right....worked very well in first 6 levels, a good way to start off. (Hooray for bus stations!)
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Main rule: Avoid restaurants. The customers take WAAAAY too long for it to be of value till closer to the end, when you have one slot left to fill.
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this game should have an arcade mode which is infinite this game is fun but that ss what is lacking thumbs up if you agree
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Good game. Though many people dislike the restaurant because it is slow and cheap. I like it. I put it on the far left and kinda just let it "hold" people so the other shops don't get so crowded and more people can leave happy at the end of the day.
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You know what, it feels like a tower defese game. You need to build shops (towers) that can suck the money (health) out of customers (monsters) and you can build news stands/benches (buffs) to slow them down. When you level up shops their capacity (fire rate) increases and also the costs of the goods they sell (damage) so that the customers can be emptied (killed) easily.