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You know what, it feels like a tower defese game. You need to build shops (towers) that can suck the money (health) out of customers (monsters) and you can build news stands/benches (buffs) to slow them down. When you level up shops their capacity (fire rate) increases and also the costs of the goods they sell (damage) so that the customers can be emptied (killed) easily.
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I wish there was a zen mode...no goal...just play, make a profit, have fun... Thumbs up if you agree! :D
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1. Pet store slot 5. 2. Boutique slot 6. 3. News stand far left and bench right after. 4. Upgrade pet store once. 5. Bus stop. 6. Toy store slot 7. 8. Benches and ads - random to slow shoppers. 9. Upgrade toy, boutique and pet to max. 10. Jewelry slot 4. 11. Electric slot 8. 12. Restaraunt slot 1. 13. Furniture slot 3. 14. Supermarket slot 2. 15. Upgrade at leisure. 16. Win all levels. KEEP IT ALIVE!!! keep it to the top
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red punch buggy, blue punch buggy, blue punch buggy, aqua punch buggy, red punch buggy. seriously im surprised nobody said anything about the punch buggies yet. but at least i got to be first =D
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it would be nice to have a free play mode so u could just play and have fun and there needs to be an infinite mode 5/4 good game
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Liked it at the start but then at level 6 i started to get bored maybe somehow it needs to be more interesting?prod if you could get back to me on that that would be nice=D
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Levels need more variety. Limitations would be cool. Start with less money, restricted to building only certain kinds of buildings, etc. As it stands, it's the same level over and over, it just cuts you off at different days.
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Nice game, but it needs changes! At first: Don't start every level exactly the same (maybe start lvl 2 with more cash, or one boutique already) Second: bonus should get higher by the days Third: As a reward for completing the game -> deadmatch mode, endless shopping :D
So 5/5 for the idea, but 3/5 because of the repeating formula
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This game was aggravating at first because I didn't know what was going on. But as I continued playing, I understood that it is about the balance between building and upgrading, and where to place different items, and the game's fickleness became very rewarding for its difficulty. Eventually I upped my rating for its increasing but slow entertainment growth.
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I've tried this before and felt it needed a load of work, but now that I've revisited it, I can't believe I even put up with the automatic progressing of the tutorial. This game desperately needs a manual skip option so the player can actually read the help dialogue in the beginning of the game. As it is, I simply can't be bothered to re-learn everything.