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This reminds me more of an idle game than a management game. I think you shoudl decide a direction to go with it and build from there. Idle games are a dime a dozen and I think this could be a fun management game if you add a bit moreto the mix. Maybe add island catastophes (i.e. put a volcano on it and have it change the weather or something). Also, adding upgrades to the diffrent workers could help add some detail. Maybe even reqard the player for attention to detail by giving a chance for crop quality to increase which adds to profit. Good, simple and fun. 4 of 5 - 'd jump it to five if it had some extra detail. Heck, if you go the idle route, it could still be a nice game!
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This is one of the few game I've ever gotten addicted to and found fun by the time I was done. The game is repetitive, but you always feel like you're doing something. Congrats Flonga. 4/5
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You can pick up stacks of items if you click several crates in a row. You can drop off the full stack to storage but not the boat. So this basically makes the picker useless and the shipper amazing!
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The idle tag is misleading. As in you can't actually idle as nothing will happen past a few seconds Early game your crops die, end game nothing will happen. This game requires our attention every few seconds, just long enough to not hold my attention, and yet if I go do something else progress stops after just a bit. Meh.
The artificial level barriers also kind of got to me. I got plenty of cash and could buy the next plot upgrade, but the game won't let me because I didn't grind enough?
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fun time killer, maybe consider adding a ng+ feature were you start over on a bigger island with more plots and upgrades.
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Finished it in one sitting. All around not too shabby. A little too simplistic for my tastes, but still fun. My only question; Why have the idol give money? Once you've built it the game is over with nothing to left to do. Just slap on a 'The End' and call it a day.
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i would just like to mention that this is very much like a really simple version of The Tribez, so in saying that, it has a lot of potential.
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Finished it in one sitting. All around not too shabby. A little too simplistic for my tastes, but still fun. My only question; Why have the idol give money? Once you've built it the game is over with nothing to left to do. Just slap on a 'The End' and call it a day.
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Hint:There is an orange starfish somewhere around the beach. Click on it to get money, and keep on doing that to upgrade the amount of money you get.
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im gonna fertilize da shit out of these crops. loved it. 5/5. needs auto fertilize and auto plant though (make every auto upgrade more expensive per buy step though).
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The upgrade spacing in this game is about right, it could stand to be longer. The main suggestion I'd make would be an expensive fertilizer that you feed into the irrigation system. Around 2k gold would be about right for it, since it should cost a lot more than standard fertilizer in exchange for the benefit of not having to go through and click 49 plots, and it would still require the player's presence, which seems to be the main purpose of the regular fertilizer.
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meh it was ok might have lasted longer if the harvester and plower guys only worked one plot at a time and maybe if you could hire multiple of them to get the current effect
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i don't understand how saltwater doesn't kill all the plants... even if they're island plants they still need fresh water or else they'll die
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So I buy the idol.. and that's it? No "Congrats, you win!"? Nothing? It was fun for a few mins, but really money scaled too quickly once I bought a plot upgrade or two. I only had to plant 2 full fields of pomegranates to afford the idol.
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when you always use fertilizer, the dock becomes the bottleneck and your good start to stock up because you produce more than you can sell.
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say mermaid two times post this on two other games kiss your hand two times and see what happens when you touch water it reely works
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The law of offer and demand is reversed for starfish --- the more you sell the more valuable they are! Also if you stop flooding the market (aka, pause) it goes back to 10. )-; also I get less crops reach storage than I grow if they all grow at once due to a glitch. )-; )-;