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How it should have ended: (walks into gun store) (pulls out minigun bought in last game) (steals all the weapons) (pwns all the zombies)
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So, exactly, why am I shooting barrels? What is inside? Explosive fuel? A guy came to that town by car (which is well armored by the way), and instead of ramming all zombies with it, he just walks and shoots every useful fuel tank!
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Do *not* find the hidden path in the center zone to the survival area. The survival zone will attack every three rounds... You will save a *lot* of time by avoiding it.
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Props for the impossible survival mode. Gives the after game something extra when you've upgraded everything and are essentially a walking tank.
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"Satelite view" on the acheivements page is a broken link. http://flyanvil.com/decision2satellite.html -- 404 not found
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Very addictive and good shooter. However, I think the tower defence aim a bit overreacting when it comes to paning the camera. In those cases, I might have preferred the aim to be strictly within camera boundries, and camera movement connected to the WASD-controls. (It's not like the turret is going anywhere.)
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RRRrrrggghhhh!! ...Kill, kill, kill!! ...Ooh! a box! Kill, kill, Rrrghh!... Whew!! Survived another wave. ..Awesome, I still have time to do some banking, and blow up a couple drums. ;D
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i finished the main and additional Missions,and went exploring,i found a nuclear Container and thought.. to shoot it,BOOM What a failure
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It definitely feels like the first game only with most of the minor flaws fixed as well as additional goodies like more weapons, more monster types, and more challenges. A pretty solid sequel overall.
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@shadree: You have a few options
#1 straight on combat
keep in mind to A: Avoid the boss till the very end unless you have cleared out a cubby for you to fall back into so that you can fight the boss on YOUR terms. B: CLEAN OUT A CUBBY - you may have to run to it multiple times...
#2: Clean out other areas - eventually the high danger zone will attack - and while that will increase the danger in another zone regardless of how many bad guys you kill it will ALWAYS decrease the danger in the attacking zone - use this to clear out some overgrown zombies
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Glitch time: If you cause a large enough explosion that BARELY kills you what will end up happening is that the game will go red but your softlocked...
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Great game. I actually think it feels more like an actual PC game than just a flash game (not that it can't be both). I was gonna complain about having to find 1 zombie amongst a huge map but then I unlocked the detector. This game is a little more difficult than I like but not so much as to be a bad game - just challenging.
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i dont spend any money, and i have done it 3 or four different times, but its not giving be the kills for bills acheivement
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Movement with the keyboard is incredibly buggy; with the mouse it's difficult to move in the right direction. Game was fun until getting hit by one boss charge kills you, but you lack the ability to move out of the way due to buggy movement controls.
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Advice for Hard Badge hunter:
1.collect all tower as soon as possible and control threat below 40%
; otherwise, do not let threat grow too big, game will become impossible
2.get full factory and full tower(each four weapons)
3.tower weapon Cannon and Rocket
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I think it would be better if It had a small map on the top or bottom corner that showed us the layout :).and were our character is at.
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Wow the badge of the day's name fits the kongpanion so well: Kills for Bills literally gives you Bill the kongpanion XD
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I'm trying to figure out how it can possibly take longer to reload a handgun that takes a magazine (Baretta/Desert Eagle) than it does to reload one with a cylinder without a speedloader (Colt). None of the guns in this game actually use "clips", btw.
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Very good considering its just a dumb top down flash zombie shooter. You've really added some good features that makes it worthwhile and more than just wasdM1