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first of all when did zombies evolve so much they have the strength to pick up a knife or brick and how... never mind thats awesome flyanvil i love so does every one else maybe you should make a sequel
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The game is way too dark. I had to increase the brightness of my monitor to max to be able to see. This caused me to have to enlarge the window to not be completed blinded by outside the game, which caused the game to lag like hell when there were a lot of zombies at once =\
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Personally, I feel like one thing that's really missing is a manual reload, it makes no sense to discharge my clip when there aren't any of them around so I don't have to worry about running out of shots when I run into more.
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Epic on World&Quest Design..... But, hey man, teach the zombie to shoot?? Now I see Evil Guys point and share their enthusasim on Zombie Projects.... if we can teach the zombies to shoot...it would be so wonderful...right?
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I am either missing most of the weapons I bought or I don't understand how to select any weapons beyond the bazooka. I press 4 to get the bazooka but 5 6 7 don't even show up on the screen during a game.
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Go to weapon shop and then ask zombie gun seller:How much the minigun?
Zombie:10T610R1951 DULALARS
WHAT?
ZOMBIE:10T610R1951 DULALARS
What?
Zombie:10T610R1951 DULALARS
Decision:U sICk
shoot zombie at head
When go out
1000Zombie coming
Decision:Noooooooooo!
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Unfavorited and 1/5 down from 5/5, this game is crap. Zombies with guns? What the hell? I'd understand maybe pistols but shotties is way too far.
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Hey ArmorGames. I have a question. Do you beta-play ANYTHING you make anymore? This game has two sets of controls, but it doesn't matter; they BOTH suck. Way to go once again ya' chumps!
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the itself is pretty nice. but the controls are freaking me out. why do i have to press space to stand? and why is me char always walking when i move my mouse?