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Stop with the lame, "copy" comments. It's the same developer making like sequels of a great game he made. But other then that, it would be great if you made it with lvls and the ability to buy super costumes or new costumes, reference costumes to other people, different emoticons, etc. 4/5 Because it's a great game, it has the potential to be 4.5+ though in my opinion.
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A fun little TD game. However I loved its predecessor "Mushroom Revolution" so I guess I'm biased. I would have liked a few more novel elements but still a good game. Thanks Fortunacus.
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of course it's a clone of mushroom... same developer... nothing wrong with refining a game... who has played halo 3? who was lame enough to see rocky3? Good: towers are not specialized from the beginning, more control over upgrades, maps and levels are challenging, good use of graphics to show upgrades, smooth play... Bad: a bit repetitious, didn't change creep icons much from mushroom (lazy), re-used sounds from mushroom (even lazier), bonus text overlays a bit too heavy, map background and path graphics a bit crude... all in all it's a good tower defense game, comparatively... you folks who just diss on it should get off your lazy game-playing asses and make your own game.
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Very difficult game with little explanation. I did the first map on the easiest level 4 times and couldn't get through it. Maybe if I were willing to sit here all night figuring things out I'd have fun.... but I'm not.
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It's not bad. Maybe in the next one make More options and maybe different types of smileys like Angry or Sad or even happy.
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I liked MR and I like this, though I really don't see any difference other than this is actually easier because I can control exactly how I upgrade. The upgrades actually have negative offsets, so they are not always clearly better anyway. Would like to see something truly different, not just slight variation.
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not bad, not as challenging as the previous versions. a simple strategy of concentrating on wealth generation early with a few built up tower, then evenly distributing the special towers so that the effects get spread out wins every time. On harder levels, the only change appears to be more waves, which doesn't matter if you have a lot of money generators.
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its so bad how canm any1 like it 1/99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999!!!
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plz plz plz add something to mark the place the monsters are comming from, usually in Mushroom you take for granted they go to the little house, here you need to place an arrow or something similar, otherwise we end up having to play the maps twice just to know where they come from
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it does change quite a bit from mushroom revolution, its quite similar obviously pretty similar as well its the same creator, awesome game :D, more maps before anything else, i like the idea of one being able to buy the stuff instead of randomly praying you get it ^^, and the way the little emoticons end up looking like is awesome :D. 4/5 Awesome gameplay, needs a little more depth (campaign, mulitplayer "optional", sandbox, etc) :D
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I need any constructive feedback for the sequel, thanks btw this game has been tested on any difficulty, on hard difficulty you depent on special combination to will, because you need to boost tower stat by using it
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the sound I always use it ,because I will people know it, and I will implement new mode about the game, sorry if people this this game to simple, I just trying hard how to mkae the sequel of this game interesting..
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Yeah, even if he is the creator of Mushroom revolution, this is still a cheap cash-in rip-off. He even used the same sound effects.
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mmm... it's okay but i liked mushroom revolution better. i feel like it's too simple, needs some kind of progression.
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I seem to do better if i leave all my towers yellow with no extras. I fail fast when i start specializing them. Numbers don't seem to change,but i think something is off.