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i don't like to be rude to the artwork of others. It's a nice game, just another tower defense with nice drawing. I wouldn't have said nothing, even when i didn't really like it but my point to comment was: WHY TORTURE US WITH SOOO PINTLESSLY LONG, REPETITIVE WAVES AND WITH SOOO RIDICULISLY HARD TO GET SKILL POINTS TO EXPEND IN ONLY 6 DIFFERENT KIND OF UPGRADES?? ejem sorry. it is my first time beeing defearted by a medium badge.
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Nakka, is it possible to complete a normal mode without lives lost and not get gold? Not something I have managed to do.
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I don't usually like to gripe but this really is a terrible TD. The amount of gold required for upgrades is WAY too much, the slapdash approach to "just figure out combinations", the excessive amount of waves right from the start, and 6 total upgrades all wrapped up in a mediocre theme is just plain bad. The game isn't worth the time involved to get the Badges.
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Suddenly, a fat plumber with a mustache came in and crushed these effing mushrooms beneath his feet. The mushrooms didn't see it coming, because they forgot to press the "Send Wave" button.
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This game sucks as a tower defense game. The first level took me 3 tries to make it through...and I have played many tower defense games. Having to move around the map just to see sucks....need to take some lessons from other tower defense games....you should be able to see the entire map so you can see what is going on at all areas. I rated it a 1 star....if i could give it 0 stars I would. Horribly created game. On the positive side I like the music
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Nice game, very nice music. I would have liked a "bonus" for strongest mushrooms, which right now are upgraded in the same way of those which didn't shoot a single 'bullet'. I am bit confused about the (very) high scores... O_o
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does not make sense to give 2 skill points cause making the starting cost of skills 2 points why bother making it 2 should have bin 1 then 2
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Certainly needs some polish, but it's not a bad game. Be nice if the bounce animation toggle stayed toggled for instance. I don't like the cursor movement for the map either.
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When I try to place a mushroom on the 2nd level, the game takes me back to the world map... How am I supposed to play the level then?
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300 money for first upgrade of basic unit. 200 money for elemental upgrades. The only thing you're allowed to afford between waves is the basic unit itself. Good luck pulling off combos because 200 money is near impossible to pull off due to the low amount of money that creeps drop. Basically, you're not getting passed level 1 basic towers due to poor game balancing.
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Having the medals given by "points" sucks. Any level where you survive all 50 rounds should give you the top credit for beating the level. "You won, but you didn't do it in a way I liked."
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Why is there no "placement mode" (i.e. pause the action on the screen, but still have the ability to place and modify units)? I found not having this rather frustrating on the second level.
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Scrolling around the map is a bit cumbersome. A static zoomed out view (ala Bloons) would've made the game more approachable.
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i cant play the game on any site the map wont let me see the right side at all i dont know what is happening to it if its the game or just my computer
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I can't get past level 10. Does anyone have suggestions for strategy? I put down a wealth mushroom first, then work on all the pures and some machine guns. Then I put down life plus mushrooms and more pure ones. Yet I always die around wave 63/65. I end up having enough money, but I simply can't make enough mushrooms as fast as the enemies come on those last 5 waves. What's your best working strategy?
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I see people have worked out which color towers are the best, but has anyone crunched the numbers for accessories? I'd be interested in hearing where better players than me like to deploy their angel dolls, golden bells, lightning bolts, etc.