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Nice idea, but very poor execution. Too confusing trying to figure out where to put selected gems. "Drag to Glompus spot" WTF!? I dragged, and dragged, and dragged, losing precious time, and effort, and the gem wouldn't place. Right before losing the game, I FINALLY figured out that it meant you have to click on an existing glompus, and a new screen pops up. THEN you can drag the upgrade gem to the slot. 3/5 for this failure to explain, and for making the game too hard to work upgrades.
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Nice graphics but poor core gaming design. I blasted level 9 and 10 at first try simply by putting pure lvl-6 mushrooms at the cross roads. For the upgrades, I'd recommend Earn Cash --> Increase Wave Length --> Increase Attach Damage. As I said, combination of colors isn't really necessary. However, you can use slow (B/Y/G or B/Y) with +2 duration accessory, instant death (B/W/G) or teleport (W/Y/G) with +2% chance accessory, and huge damage and range (B/W/Y) with nullify accessory. Confuse (W/G) is also interesting to use.
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Average rating of 4.03? How can people like this game? I came here for badges, but this game is so insufferably tedious I'm not even willing to get the easy one.
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So, the only way to stop that f.ing music is to chose play, then choose a map, then find the options to mute music and effects sprayed among scores, wow. dev must be a great one and thinking a lot about users.
I really don't get how badges, and BotD even more, are assigned: I see gret, really GREAT games with two lousy badges, and stuff (no offense) like this with 3 plus botd, are you kidding me?
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Only complaint is the fact that the speed button literally does NOTHING. theres no difference betweent x1 and x3 please fix this and youll have a much better and less time consuming game.
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If it weren't for the level-up limit it would be a four star. I'm halfway through the map, and can't advance. Players should be able to get a little xp every time they play.
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#1 click minimap to quickly get to where you want on the map. #2 Best combos are : Red/yellow, Blue/white/yellow, Red/yellow/white (30%+ cash for kill, life steal, money steal) Those and ALL YELLOW = win.
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To those looking to get the badge, beat levels 1-9. Then, set your date to Feb 14 and beat the bonus level, that way you don't have to beat level 10 which is very difficult. Cheers
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Build 5 Tower in crossroads or between 2 roads, upgrade them to lvl 5, put 3 gem of the same element so you can upgrade to lvl 6 and have 100% bonus to one element and no negative efect. 1 tower x element at start, then keep building more towers til the "YOU WIN" :) Dont even bother in doing combos.
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I don't particularly like this game. I don't like having to scroll around the level, I don't like the way the upgrade boxes hang around, and the enemies are repetitive.
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i don't like to be rude to the artwork of others. It's a nice game, just another tower defense with nice drawing. I wouldn't have said nothing, even when i didn't really like it but my point to comment was: WHY TORTURE US WITH SOOO PINTLESSLY LONG, REPETITIVE WAVES AND WITH SOOO RIDICULISLY HARD TO GET SKILL POINTS TO EXPEND IN ONLY 6 DIFFERENT KIND OF UPGRADES?? ejem sorry. it is my first time beeing defearted by a medium badge.
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Way to slow, way to long per level, way to boring .. X'd this game with a 2/5 .. I like the graphics and thats about it.
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Hey there, can anyone tell me how to save my progress???
I like this game, but meanwhile i´m really bored in starting everyday from level 1... grrr
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I'm on the last level..I beat it once, but I want a gold metal but now I'm getting to the last 2 or 3 rounds and get beat... any ideas? I have 2 strings of each color leveled to 6 then start adding the various other leveled to 5...help!
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This game teaches you that brute force works then screws you on the last couple levels by running you over on the last couple waves. Horrible design. No learning curve then a solid wall of difficulty. Good job a-holes.
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No pause, the map keeps moving every time you get too close to the edge, you're completely unable to click-drag the map without using the mini-map, you can only disable the sound in the game AFTER you start a map (really, not from the main menu???), upgrading a tower closes that towers upgrade window counter-intuitively forcing the player to find the tower again and re-open it's upgrade/equip window again when it should remain open (more bad game design moments here), using "space" instead of "ESC" to deselect tower to place (again, ignoring basic convention).
Overall, 1/5 for a lot of bad game design moments that defy basic game design convention.
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It's like a TD, but ENDLESS!!!! Trapped in TD purgatory! No badge is worth this much life drained away! Exclamation points!
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Trying to maneuver around the map was awkward and time consuming when trying to add/upgrade. No way to pause and the number of waves was too high (maybe limit the number of waves to 10 or 12)
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Needs better upgrades, Easier upgrades at that, and scores have to be more feasible. You're pretty much asking for us to send the waves one right after each other in the beginning to even get a bronze medal...I've made it past 1 and 2, but 3 is giving me the shits. I finally beat it after like 50 tries but i didnt get any skill points because i didnt get a medal...what the hell man?
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"These tasks must be individually completed in the same game, but you do not need to complete all of them in the same game." Is it just me, or is that phrasing both contradictory and confusing? Perhaps they mean completed in the same game, but don't need to do all on the same map/level?
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Ya pleeaassee fix the stupid scrolling on this game. It's extremely annoying and gets me killed every time i play this game.
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What worked for me on final level: Upgrades - max everything except starter gems and longer waves, one point in longer waves is required to get gold. Start with building a l 6 blue in a good point in the circular crossing, add a few more till you got 5 or 6 and build as many instant deaths around that area as you can before things start coming through anyway, long line of teleports in the second tight spot, then a shorter row of life plus near the entrance. Is all it takes except a bit of luck.
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300 money for first upgrade of basic unit. 200 money for elemental upgrades. The only thing you're allowed to afford between waves is the basic unit itself. Good luck pulling off combos because 200 money is near impossible to pull off due to the low amount of money that creeps drop. Basically, you're not getting passed level 1 basic towers due to poor game balancing.
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No Pause button?? No explanations or charts to explain what the elements do until I place them? Badge says bombs, teleports etc- nothing in the help menu explains when or how these items show up? This game feels like it was slapped together and leaves me very frustrated.... The game description says, "Any kred donations and good ratings are helpful for me to keep updating this game." and then in the SAME update it says, "This is the final version ,no more change, sorry for make confuse, thanks" - Thanks, but no thanks!