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Having the medals given by "points" sucks. Any level where you survive all 50 rounds should give you the top credit for beating the level. "You won, but you didn't do it in a way I liked."
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Why is there no "placement mode" (i.e. pause the action on the screen, but still have the ability to place and modify units)? I found not having this rather frustrating on the second level.
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Scrolling around the map is a bit cumbersome. A static zoomed out view (ala Bloons) would've made the game more approachable.
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i cant play the game on any site the map wont let me see the right side at all i dont know what is happening to it if its the game or just my computer
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I can't get past level 10. Does anyone have suggestions for strategy? I put down a wealth mushroom first, then work on all the pures and some machine guns. Then I put down life plus mushrooms and more pure ones. Yet I always die around wave 63/65. I end up having enough money, but I simply can't make enough mushrooms as fast as the enemies come on those last 5 waves. What's your best working strategy?
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I see people have worked out which color towers are the best, but has anyone crunched the numbers for accessories? I'd be interested in hearing where better players than me like to deploy their angel dolls, golden bells, lightning bolts, etc.
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Hard Badge: The highest damage comes from pure towers at level 6. The best is white, then red, blue, yellow, green. Make sets of different pure color towers at the junctions where you can hit the track twice. After you get a few upgrade points put your points into damage, money, longer waves, lives, and get one starter item. Restart until the starter item you get is the doll. Place this in your main killing tower at the start of the game. This tower now doubles your score for kills guaranteeing a gold medal. On levels 9-10 it is better to favor building white and reds first. For level 10 this method starts to leak a bit so I would suggest playing level 10 on the short mode, setting your computers clock to Feb 14th, reloading the game, and playing the valentines day world. You need to have completed level 10 on short for the world to show up. The valentines level is only 30 waves whereas level 10 normal is 75 waves. It saves you a lot of time if you are just after the badge.
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It's fun to play a game that won actually allow you to play it, i.e. its fun not to b able to place towers anywhere, at all, and if you do, you may or may not be able to put the gems in them, and the continuously wonderful ability to not allow one to move freely about the map without it scrolling back up with a remarkably annoying effect. even more delightful is the captivating way that some or all of these wonderful characteristics can occur at any given time, even hours into the game, therefore just enhance this lovely little gaming experience...oh, and it's a tad slow 5/5
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Please require clicking the border of map to scroll. Currently it scrolls too easily making it hard to keep the desired part of the map centered.
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huh... the answer is using angel dolls on instant death gomphuses =) as example: i had two instand death towers on level 6.. gave them angel dolls... and got 7 million + score.. (you need 6 million for gold). There is a easy way to get dolls: make upgrade to get accessories at the beginning and keep restarting until you get dolls. :)
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i still can't figure out, how i can get a gold medal sometimes. When i call many of waves early, kill absolutely all enemies in all waves, and using dolls.. i still have not enough -.- where i can get more points from the level... WHERE?? xD
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@lotsanoisy69: There is more than one task in the badge, each of them should be completed in a single level, but you can complete one task in one level then another task in another level.
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20 bombs planted – These tasks must be individually completed in the SAME GAME, but you do not need to complete all of them in the SAME GAME. Wait What???
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seem's like the games possibly out of balance. 5 tries and I can't beat the second level. I've tried going a mass of lifesteal and teleport, but when the on-hit effect's are %4, that's just ridiculously low!
I've added a few pure damage turrets along the way the widdle them down, but its not enough when the higher level's take 5 points away.
Second map and there are only 2 small rows where you can overlap the lanes. And that's only after you pay to clear some of the debris.
It seem's to me that the player has too many option's on what to build.
Any TD game out there is going to have acceptable formula's to clear the level. With this many possible combinations, there are too many variable for the player to make a mistake on.
Each game I play I start t off with 4 star's and then rate accordingly. I've given this game a few hour's of my time,and now 'm straight out down with it. Poorly designed.