Comments for Mushroom Revolution

avatar for latsend
latsend

Mar. 23, 2011

Under rating threshold (show) Would like to see a 10x speed. That's my only complaint.

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(692)

avatar for DementiaDisdain
DementiaDisdain

Jul. 18, 2012

Under rating threshold (show) For the badge... I already posted an earlier one with all the impure 3 grades, but White(Thunder) Yellow(Wind) Green(Earth) = Teleport; White(Thunder) Green(Earth) = Confuses and Instant Death is Blue(Water) White(Thunder) Green(Earth)

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(275)

avatar for Ikara
Ikara

Nov. 2, 2010

Under rating threshold (show) To play the hidden Valentine's Day level at any time, change the clock on your computer to February 14 and reload the game. It will then appear on the world map for you to play if you have completed worlds 1-10, and you can get an extra 6 upgrade points and gold medal!

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(589)

avatar for GaryZZ
GaryZZ

Apr. 3, 2011

Under rating threshold (show) The game is good but i could only bring myself to play 3 levels, x3 speed is just way way to slow

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(467)

avatar for papoj1
papoj1

Mar. 9, 2013

Under rating threshold (show) I swear, we just had a mushroom-related badge yesterday...!

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(274)

avatar for Wiberg13
Wiberg13

Nov. 30, 2011

Under rating threshold (show) Would like to see a zoom out thingy!

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(14)

avatar for ChaoticWerewolf
ChaoticWerewolf

Jun. 19, 2011

Under rating threshold (show) Very nice TD, one of my favorites ever. Love the music and the cute shrooms. It has its flaws, however, for instance the difference between 1x and 3x speed isn't REALLY much, although If you get used to it you can build while in 3x and never go back to 1x (unless you want to build many towers/think). Another thing I'd say is letting me down is the whole grind to build/upgrade a shroom. It takes a shitload of clicks to select-upgrade-select again-upgrade and to put gems in slots (and accessories). It's very annoying when you have to make many towers. So I started playing tonight, made it through the first 4 levels with the gold medal (not on the first try in most of them) and now it seems I've been trying level 5 normal for about 2-3 hours... -_- I will beat this game, however. As long as that marching theme plays on, I shall! :D

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(190)

avatar for CrimsonDev10
CrimsonDev10

May. 22, 2012

Under rating threshold (show) Not much difference between Speedx1, 2 & 3...

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(11)

avatar for irdl
irdl

Dec. 15, 2013

Under rating threshold (show) Hmmmmmmm, upgrades seem rather expensive!. Want to like this but not making it there.

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(20)

avatar for Zet55
Zet55

Jul. 18, 2012

Under rating threshold (show) there should be upgrade points even if you lose, played level half an hour, lose and gained nothing

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(10)

avatar for SailoN
SailoN

Dec. 15, 2013

Under rating threshold (show) no offense, but THANK GOD (or the dev) for the mute button

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(5)

avatar for Shanedude
Shanedude

Dec. 15, 2013

Under rating threshold (show) It took me a LOT of replaying levels and learning what each trouble wave was coming. One hell of a tough hard badge.

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(5)

avatar for PaulaHulse
PaulaHulse

Dec. 3, 2011

Under rating threshold (show) I love this game BUT PLEASE SORT OUT THE SCROLLING!!!

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(22)

avatar for Reggaeguy
Reggaeguy

Mar. 9, 2013

Under rating threshold (show) Combined Earth, Wind and Fire... nothing happened

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(20)

avatar for supertentwo
supertentwo

Sep. 6, 2012

Under rating threshold (show) 1) level is way too long 2) hard to get skill points to upgrade 3) gems are really good and need more combination to give u tactical advantages. good game 4/5.

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(20)

avatar for Abigayl
Abigayl

Jul. 18, 2012

Under rating threshold (show) The best strategy I have found, after the infliction badge, is to only make PURE mushrooms. Pure ones can reach level 6, which DOUBLES their attack. I make 5 normals at the start and keep upgrading them together to each of the 5 elements. Once those are all level 6, I make new level 6 mushrooms. Also, of course, make them where the road meets on BOTH sides to be able to hit at two different times. I'm on mission 6 with easy golds on each mission so far. BTW, don't apply the accessories that boost infliction with this strategy. Please + so others see. Thank you.

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(19)

avatar for bookworm1
bookworm1

Jul. 18, 2011

Under rating threshold (show) I enjoy these games, but I have to agree that they should make it possible to play at a faster speed. Also, if I use the WASD buttons to scroll, I get stuck on the right side of the screen (this has happened to me on multiple computers). Agree with ChaoticWerewolf that upgrading desperately needs to be streamlined and that level 5 is a pain- I died on the last level with about 10 enemies left on the screen- why??!

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(46)

avatar for Elenyen
Elenyen

Jul. 18, 2012

Under rating threshold (show) it's a nice game, i like the different combinations! but a level is way to long in my opinion.. maybe it's because i die always at the 21-22 waves and this is just the short mode.. doing it all over again it's a bit frustrating!

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(7)

avatar for hektikbeatz
hektikbeatz

Feb. 16, 2012

Under rating threshold (show) it totally sucks playing a level for an hour only to die for NOTHING...makes it a little more challenging than most games. it's a fun game otherwise but could use a few improvements like a x10 speed button, don't die for nothing, and make the gem thing easier for people to understand, they're quite useful.

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(7)

avatar for wielgus42
wielgus42

Mar. 9, 2013

Under rating threshold (show) Slow response in area navigation and a relatively unoriginal take on the tower defense gameplay makes this an adequate but not outstanding addition to the TD genre. 2/5

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(4)

avatar for COWPOWER4455
COWPOWER4455

Dec. 15, 2013

Under rating threshold (show) Are those geodudes?

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(6)

avatar for alboy
alboy

Apr. 16, 2012

Under rating threshold (show) R = red B = blue Y = yellow W = white G = green Combinations: R + W = Double damage (fire) B + Y = Slow (wind) R + G = Splash (earth) W + G = Confuse (thunder) B + W = Life plus (water) R + Y = Wealth (fire) R + B = Poison (water) B + G = Stun (earth) Y + G = Geminate (wind) W + Y = Machine gun (thunder) R + W + G = Triple damage (fire) B + Y + G = Splash slow (wind) R + B +G = Big splash (earth) W + Y +G = Teleport (thunder) R + B + W = Life steal (water) R + W +Y = Wealth steal (fire) R + B +Y = Splash poison (water) B + W +G = Instant death (earth) R + Y + G = Plant bomb (wind) B + W + Y = Sniper (thunder)

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(40)

avatar for ceriphem_night
ceriphem_night

Jun. 27, 2014

Under rating threshold (show) Hard Badge: The highest damage comes from pure towers at level 6. The best is white, then red, blue, yellow, green. Make sets of different pure color towers at the junctions where you can hit the track twice. After you get a few upgrade points put your points into damage, money, longer waves, lives, and get one starter item. Restart until the starter item you get is the doll. Place this in your main killing tower at the start of the game. This tower now doubles your score for kills guaranteeing a gold medal. On levels 9-10 it is better to favor building white and reds first. For level 10 this method starts to leak a bit so I would suggest playing level 10 on the short mode, setting your computers clock to Feb 14th, reloading the game, and playing the valentines day world. You need to have completed level 10 on short for the world to show up. The valentines level is only 30 waves whereas level 10 normal is 75 waves. It saves you a lot of time if you are just after the badge.

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(4)

avatar for awer
awer

Aug. 13, 2011

Under rating threshold (show) Am I the only one starting with 20000000 gold for some wierd reason? :O

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(38)

Developer response from fortunacus

bug fixed, sorry before, i update with wrong file version, here its the update

avatar for Evin1234
Evin1234

Jul. 18, 2012

Under rating threshold (show) Are the mushrooms fighting for their freedom? Mushroom REVOLUTION

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(6)

avatar for Sh33p
Sh33p

Jan. 15, 2012

Under rating threshold (show) One of the easiest ways to get a bigger score is to increase your max lives. At the end of the level you get 2000pts x lives which adds up quite a bit towards your medal.

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(6)

avatar for yensama
yensama

Nov. 30, 2011

Under rating threshold (show) it is too painful to play almost an hour and lose to last stage.

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(14)

avatar for newuser12345
newuser12345

Dec. 24, 2012

Under rating threshold (show) good game, but the screen scrolling needs to be corrected (more like gemcraft)

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(5)

avatar for ninjaisfast
ninjaisfast

Mar. 9, 2013

Under rating threshold (show) Two BOTD's in a row with 'Mushroom' in their title...Has Kong been infested by a fungus?

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(13)

avatar for DaemonCaedo
DaemonCaedo

Nov. 23, 2011

Under rating threshold (show) Speed x2 and x3 appear to be the same.

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(13)

avatar for Matsteo
Matsteo

Jul. 18, 2012

Under rating threshold (show) It goes on... And on... And on... And on... And on... And then you lose as a reward.

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(19)

avatar for underswag
underswag

Apr. 15, 2010

Under rating threshold (show) overall the game is ok for a tower defense, the only thing I really "hate" about this game is the annoyingly long levels. even at x3 speed I am still playing a level from 30-45 minutes at a time. Though, I've only played 4 levels so far, the strategy feels always the same. Build shrooms at cross roads, upgrade them quickly, add more shrooms, rinse and repeat. The skill points just makes it easier.

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(208)

avatar for Xetna
Xetna

Jul. 12, 2013

Under rating threshold (show) The most important thing you need to beat this game is patience...

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(4)

avatar for beeble2003
beeble2003

Jul. 18, 2012

Under rating threshold (show) Sorry but this is poor. 1) 45 long, tedious waves and no pause. What am I supposed to do if the phone rings? 2) The scrolling map's annoying. Just make the window bigger or the graphics smaller. 3) Tedious upgrade mechanics. Why can't I just drag a gem to a shroom instead of clicking on the shroom and dragging to the dialog box? 4) Only one kind of tower. Just build equal numbers of the different gems and you'll do fine. 5) Inflexible upgrades: you can't remove gems from towers to change their type. 6) The word "gomphus" is dumb. 7) You tell me a gomphus looks like a mushroom. Great, the map is already filled with things that look like mushrooms. So I can just build a gem and drag it to a... wtf? Now I have no money so all I can do is reload the game.

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(27)

avatar for SanchoPliskin
SanchoPliskin

Mar. 9, 2013

Under rating threshold (show) The screen often gets stuck whilst try to scroll. Annoying.

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(3)

avatar for lordman76
lordman76

Dec. 15, 2013

Under rating threshold (show) the BGM button turns off the music and SFX is sounds

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(3)

avatar for cheesemeister18
cheesemeister18

Dec. 15, 2013

Under rating threshold (show) oh god the sounds are annoying, why do I have to get all the way into actually starting a level before I can mute it? put the mute button on the very first page.

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(3)

avatar for crushtom2
crushtom2

Apr. 8, 2013

Under rating threshold (show) The music..

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(3)

avatar for LadyKianna
LadyKianna

Jul. 18, 2012

Under rating threshold (show) Mute button on the main menu screen would be nice.

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(11)

avatar for uberpenguin
uberpenguin

Jul. 2, 2013

Under rating threshold (show) Muaha, in case anyone else is mildly obsessive like me, I've done the math for which elements deal the most raw damage. I figured this by finding each towers' average damage and dividing it by their attack speed to find damage/tick for each. In descending order; #1) water, 30.9 #2) Neutral, 29.8 surprisingly enough #3) Fire, 29.4 #4) Lightning, 28.7 #5) Wind, 28.2 #6) Earth, 25.7. That's all at level 5 and not including any bonuses. Also note that when looking at it from purely raw damage, the sniper and machine gun lightning towers actually deal out more straight up damage. The sniper tower only deals out a bit more than water, 32.4, but the machine gun actually pwns face at freaking 56.5 dam/tick, although if my calculations are correct triple damage effect for fire tower would result in 42.6 dam/tick on average, but with rather sporadic damage. So yeah, there ya go. I figured I'd share that just in case anyone else found it useful for any reason.

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(11)

avatar for Rockbass1984
Rockbass1984

Jul. 18, 2012

Under rating threshold (show) Small screen, slow pace (too many waves), difficulty scales up too quickly, very monotonous and a TON of unnecessary grinding. 2/5

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(16)

avatar for GameTommy
GameTommy

Dec. 15, 2013

Under rating threshold (show) @MadMaddox: Try getting a good score on the first stage. That will make the later stages easier.

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(7)

avatar for Sorathor
Sorathor

Feb. 24, 2012

Under rating threshold (show) Really nice game, but the upgrade system is really annoying. It takes like ages to place a lvl5 tower with 3 gems. I would like to add purchased gems directly to the tower selected. I don't see why i should buy one and not directly use it. The deselect after upgrades is awful too. Just a suggestion for a sequel, cause I hope there'll be one. Btw the relevance of skill points is too significant for me, the difference between almost golden and complete failure lies often in a lack of some skill points. Thanks to the valentine glitch no problem if you really want he badge.

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(16)

avatar for sirdarksol
sirdarksol

Jun. 24, 2011

Under rating threshold (show) As has been said, the levels are long, and 3x is too slow. It's also difficult to keep track of everything that's going on; the game window is so small compared to the maps.

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(15)

avatar for Aitamen
Aitamen

Sep. 1, 2010

Under rating threshold (show) My only complaint is that with 3/3 money over time you lose money if you call a wave early. (with 1/3 you still earn money, with 2/3 it doesn't matter either way)

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(10)

avatar for CK1708
CK1708

Dec. 28, 2011

Under rating threshold (show) If you can't do level number 10. upload the hidden valentine level and do that instead. You get 6 skill points and that hard badge.

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(4)

avatar for pablothe9090
pablothe9090

Oct. 3, 2010

Under rating threshold (show) this games easy if you make pure's and some slow splashes.. lastly make one teleporter near the end of the path.

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(4)

avatar for kkootz42
kkootz42

May. 21, 2010

Under rating threshold (show) For the tricks of the truffle badge, Earth + Water + Thunder = Instant Death; Earth + Wind + Thunder = Teleport; Wind + Fire + Earth = Plant Bomb; Earth + Water = Confuse. Hope that helps...

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(218)

avatar for Fluffy07
Fluffy07

Aug. 10, 2010

Under rating threshold (show) Cool game, you should make a second one...and make more combination's. 5/5

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(81)

avatar for gary_abernethy2
gary_abernethy2

Mar. 9, 2013

Under rating threshold (show) a reset would be nice. i just put my first 2 towers in the worst spots because I was unaware of the path and the annoying scrolling.

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(7)

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