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A turn limit on every level would be good to pace the game a bit more. As it is you can build up 9 full strength armies with everything researched and 9999 of both gold and iron FROM THE FIRST LEVEL.
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Here's a tip on getting prepared for the missio'ns. First, get to the first quest when you need to kill the main place. Second, dominate all the villages and mines and leave an army around each group. Third, kill all the flanks and circle two around the main building. Fourth, continuously hit end turn (But heal your army from flank attacks) and you'll be able to upgrade research to the max :D
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I suggest that you made a description of each faction about their strengths and weaknesses, unit prices (if they differ), etc, etc, etc. but anyway, still a very good game. 5/5 from me. :)
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There should ba Leon Wars II,with a whole new set of upgrades,more save slots,and a new race that got involved in their war.......+ if u like the idea
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In the game, it is said that there are advantages and disadvantages to each side, but it doesn't tell us what they are? Perhaps you could list them on the side selection screen?
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its obvious that this needs a sequel, its a great game but it gets repetitive after you upgrade everything. aside from more upgrades the upgrades should gradually be unlocked and maybe have separate upgrade paths to make replaying more fun.
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It was a great game but it really needs badges like:Upgrade everything to the max,the war is won,etc.Not good names but the developer should make great badges.
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It makes the game easier to stop staring at the Healer's boobs and use the Magician instead (even though it's less fun that way). Also 2 Griffins of any kind are NOT better than one in the middle row.
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This gaame needs Iron to be more plentiful. I have run short several times, and unless I Grind Iron by just ending my turn 24/7, I'm afraid the enemy team will kill me.
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A very good game, time flied by. One suggestion, have like 3 new races and actually have advantages and disadvantages for each, maybe different kind of heroes?
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My one suggestion for improvement: Some means to exchange resources. I have maximum gold, but cant do anything with it coue everything costs 1000+ iron, and there isn't enough of that for me to maintain even three working armies.
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Ogre Battle... Does anyone know? It's a SNES game and this game uses exactly the same concepts (minus the tarot cards). The game is awesome, really... but if you liked this game, you will definitely enjoy (or prefer) Ogre Battle because it's even better than this game and there is a lot of units and upgrades. One of the BEST thing in this game, imo, is the Castlevania theme "Vampire Killer"... It was a really good surprise. An excellent remix. Overall, it's a pretty decent game. 8/10.
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For those of you that dont know, the reason that it takes more money to revive dead troops thatn to build new ones is experience. The units you have with full experience are free to level up and therefore revives are costed to the time and effort you have put into them. And as for why It takes different amounts of money to heal your units, pay attention to their location. Units in buildings have cheaper repair costs then those roaming free, and the cost of healing is also relative to the amount of health lost. Then whether the units are spellcasters (expensive) or melee (cheaper) goes into effect. Pay attention and you can also notice a price shift based on how well you are doing on the level compared to your enemy.
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army's and research taken into the next lvls while having a few research that are able to get in lvl 1 easely fails alot. realy like the strategy at first tho, but when at lvl 2 maxed all armys all research i cant progress my str anymore and it gets boring. In the next version you should nether keep army nor research. but have like a skill tree at the end of every battle with upgrades of all kinds fastening up your army building ingame 5/5 for the strategy