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here is an easy way to know where a mine is....if u click on a square and it doesn't turn to any number when going close to it, its a mine...also, when your close or going toward a mine...your person will sweat to let u know its a mine....
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Man, forget the wolves. The goddamn *rabbits* kill me more than anything else with their tendency to jump onto mines.
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Wolves shouldn't spawn in puzzle mode, I tihnk. And they're too strong overall, if you don't have a killing powerup you can't do anything (so it's 'spawn wolf, restart' which gets boring fast).
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I agree ... although there are a little less zombies on puzzle mode, they should probably be removed. Either that or you should put them in the easier speed play ones. Given some parts of puzzle mode have me just running around, trying to get the zombies away. Which I do in speed play. I'd suggest making it easier to kill zombies in puzzle mode (worse AI that makes them run into mines that you lure them into), adding enough pickups to deal with every zombie, or removing them altogether. Right now, there doesn't seem to be much of a different between the two modes. If the zombies aren't changed from how they are currently, the modes might as well be merged ...
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Whenever an animal steps on one of the mines and a number pops up under the mine that he just stepped on, don't listen to it, for some reason that number is lying, I just died because of that exact reason, kind of a piss off because i had 482 points -.-
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I always thought that Windows minesweeper lacks some zombies, that help me discover some mines. Windows minesweeper never caused my demonic laugh, when I hear exploding mine but I'm still alive!
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for those that can't find the mute button for some reason..... click options on the main page. the option then pops up in the bottom right corner. i wouldn't recommend it though... kinda takes away from the game if you do.
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This game rules. I especially love the dark sense of humor and how the scanning sound becomes a frenzied rock song the farther you go. Thanks!
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Evilevil135, look again - the flag next to the mine you stepped on was a mistake. See the flags to the upper right of them, and remember that numbers still count mines that have already exploded.
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not sure what everyone is complaining about, i got all 3 badges back in may and i only cleared 3 levels in puzzle play. 5 star'd the first 2.... 2 star'd the next one.
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Sadly it appears the game isn't 100% consistent in its markings, and sometimes tiles that 'should' be safe are not safe, as seen here: http://s22.postimg.org/pogs0qwj5/Bug_Screenshot.png Though, if not for that I quite enjoyed the game.
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Before Run like heck mode: Me: im so gonna fail. Post Run like heck mode: Me: this is ssoooooooooooooooooooooooo easy
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I kinda suck at minesweeper, but this is seriously great. I actually love everything about this. The music really creates tension, the game looks and plays great. Awesome! :D
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This is a Weired Game!!! But still funny! don't understand how to think "I'll make a game about a girl who is gathering flowers in a minefield! With zombie wolfs and snails!" It gives no sense at all!!!
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Fun game. + for remembering my status after a full year of clearing cookies. - for constantly freezing up on me while using chrome with no other applications running.
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other games have put me off unity, this one makes me think I should try them more often, looks good, lag free, and mine sweeper c'mon who doesn't love a bit of that from time to time :)
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It was fun, but after the first two puzzle levels, it was almost impossible to do anything, you get trapped with bears and bunnies with no way to do anything. I won't lie, it's a fun game, but it's just frustrating, just decrease the amount of zombie respawns on puzzles, keep that for the speed.
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This game needs a "show neighboring squares" button for a square that has all it's mines flagged, like the original minesweeper. Some might say that this beats the purpose of the game, which is to walk into a mine if you make a mistake (perhaps making an explosion on a nearby square kill you is unrealistic, or too much trouble?) If so, it would be nice to be able to set waitpoints, and walk to all squares that can be opened, instead of changing direction if the player clicks a square before the girl reaches the previous one. As it is now, the game punishes fast players.
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HMMMMMMM its the zombie apocalypse Ima leave all my ammo and bring a donut into a mine field awww look at that little bunnies and theres some flowers OOOOOOOOOOOH A MUSHROOM
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So I played the game some hundred times, and the bug that I found is that when a zombie detonates a mine, the number that appears on that square sometimes includes the detonated mine, sometimes not. There was a 1 in the detonated square, and I tumbled on a mine diagonal from that. Another time with the number being 3 or 4 it counted the detonated mine. And it would be really helpful for my all-clear run in puzzle mode, if the detonated mines's flags were not so well hidden with they being a faded red compared to my flags. Half the time I don't notice them and *boom*, blowing myself to smitherins.
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When a zombi detonates a mine that is in an unrevealed area there is a bug about newly appearing numbers being off with 1, leading to obvious self-detonation when playing to clear all