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other games have put me off unity, this one makes me think I should try them more often, looks good, lag free, and mine sweeper c'mon who doesn't love a bit of that from time to time :)
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It was fun, but after the first two puzzle levels, it was almost impossible to do anything, you get trapped with bears and bunnies with no way to do anything. I won't lie, it's a fun game, but it's just frustrating, just decrease the amount of zombie respawns on puzzles, keep that for the speed.
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This game needs a "show neighboring squares" button for a square that has all it's mines flagged, like the original minesweeper. Some might say that this beats the purpose of the game, which is to walk into a mine if you make a mistake (perhaps making an explosion on a nearby square kill you is unrealistic, or too much trouble?) If so, it would be nice to be able to set waitpoints, and walk to all squares that can be opened, instead of changing direction if the player clicks a square before the girl reaches the previous one. As it is now, the game punishes fast players.
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HMMMMMMM its the zombie apocalypse Ima leave all my ammo and bring a donut into a mine field awww look at that little bunnies and theres some flowers OOOOOOOOOOOH A MUSHROOM
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So I played the game some hundred times, and the bug that I found is that when a zombie detonates a mine, the number that appears on that square sometimes includes the detonated mine, sometimes not. There was a 1 in the detonated square, and I tumbled on a mine diagonal from that. Another time with the number being 3 or 4 it counted the detonated mine. And it would be really helpful for my all-clear run in puzzle mode, if the detonated mines's flags were not so well hidden with they being a faded red compared to my flags. Half the time I don't notice them and *boom*, blowing myself to smitherins.
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When a zombi detonates a mine that is in an unrevealed area there is a bug about newly appearing numbers being off with 1, leading to obvious self-detonation when playing to clear all
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the pathfinding of the girl sucks. when i click a dark block behind a flag i placed she just walks right throuh it most the time and dies
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The narrow passage really kind of ruins what would otherwise be a great game. I'm playing challenge mode not speed mode. But suddenly because there's only 2 squares wide you're and suddenly somethings chasing you you're on a guess and run or think quick sort of mode.
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WAIT A FREAKING MINUTE HERE NOW.
It just happened again and this time the mine appeared on a number space! What the heck?!
Again, I flag a space, no mine or anything, move forward, it's a number space, GOD DANG MINE IN MY FACE.
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Excuse me, but why is it that whenever I flag a mine perfectly, and then get no points for it and no indication that I did actually flag a mine, and then step forward, it blows me up?!
It's not too often it happens, but the first time I played this it happened about 3 times in a row. Flag mine, no indication there IS a mine there, step forwards, "WOOPS YOU ACCIDENTALLY STEPPED ON A MINE!!!11!!! SEE LOOK DER'S DA FLAG BURNT UP IN THE MINE HOLE, YOU GOT WARNED (NOT)!!!!111!!!!"
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I thought this was a pretty good minesweeper game, although I've only been playing on the puzzle mode. An easy favourite.
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Nice done. Just got the hard badge. On storm before the calm. Try not to waste the goodies until those freaky rabbits apear. Make the mobs run into the mines and use the map detector only if some wolfs, rabbits or bears are behind you and the way is to tricky. Then run as fast as you can to the other goodie which always is on a free place. Use gun only on rabbits, and only if you are really in danger
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finding this game is like finding a DIAMOND in a big trash land
i wish i could rate it 6/5 and maybe the bear should be shot twice.. and that i give u 100/5 =D
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Hard: Do the hardest Puzzle map there is (Sweep this!) and survive for as long as you can until you get a score of 500. You don't need to finish the game to get the badge. :)
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I'm a fan of Minesweeper. The game was a fine difficulty in the Minesweeper aspect, but I felt that running away from wolves constantly and trying to force things to walk into mines got really tiresome. That difficulty should be reduced by adding more weapon pickups or by lessening the probably of the dangerous zombies spawning. Otherwise, pretty good game!
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What I did for hard:
Grab ammo
Search any extra squares if I could
Flag so I know where I'm going
Run like hell on run like hell
If I still didn't get 500, go back and kill more zombies/explore more square, you're rewarded the badge even if you don't get the flower
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I think puzzle mode should be more about the minesweeper than the waves of monsters (especially on the last level near the end). But the concept and execution otherwise of the game is cool, so 4/5.
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The zombies ruin the whole game. The only way to get rid of them is either with the shotgun or to wait until they walk over a mine. It makes you far too overdependent on luck.