Comments for Zombie Minesweeper

avatar for Thyraxus
Thyraxus

Feb. 13, 2011

Under rating threshold (show) Wait, so the zombie apocalypse arrives, turning wildlife into bloodthirsty monsters, and this little scared unarmed cheerleader girl apparently thinks the smartest thing to do in such a situation is to go into the nearest minefield and pick some flowers? Wow. :D

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(1656)

avatar for drachefly
drachefly

Dec. 23, 2011

Under rating threshold (show) I like the game overall, but I am not a fan of wolves and the narrow spaces. Bears, Bunnies, Mushrooms, and Snails? Fine. Challenging, fun. Even when they come in waves. But wolves that know to avoid mines? They just don't die but to shotgun blasts. Making them vulnerable to mushroom explosions would leave them tough but make them fair. As for narrow passages, what are you supposed to even do? Dodge past? Lure the zombies into the mine in your face that hurts you? Especially when you get a cluster of zombies pop right in your face in a narrow space. There's nothing you can do, unless you have enough shotgun shells. And it's not even a bigger challenge because you get hints off the side of the board.

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(599)

avatar for Thebum06
Thebum06

Dec. 22, 2011

Under rating threshold (show) There's way too many zombies on Puzzle mode. I expected puzzle mode to be puzzle mode, and not "run away from zombies and hope to get lucky" mode.

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(777)

avatar for dojel
dojel

Dec. 23, 2011

Under rating threshold (show) ehm,please add a function which allows us to see through scenery,it's sometimes very annoying to see which number is behind it

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(491)

avatar for SkyLe
SkyLe

Jul. 14, 2013

Under rating threshold (show) Easy way to get the medium badge: right click 20 unexplored squares. There don't have to be mines for it to count.

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(143)

avatar for handgunman
handgunman

Feb. 13, 2011

Under rating threshold (show) This games has awesome music, perfect for setting mood and inducing unneccesarry panic

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(656)

avatar for suckmyball
suckmyball

Dec. 24, 2011

Under rating threshold (show) Puzzle mode is NOT a puzzle mode. It's still a run-as-quick-as-you-can mode. Ways to balance this: having monsters that don't respawn over and over from the holes in the ground, and not having monsters that chase you, but rather only monsters that wander around.

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(32)

avatar for toughguy
toughguy

Dec. 24, 2011

Under rating threshold (show) in puzzle mode monsters keep poping so a shotgun doesn't do much and the monster usually go around the flags as if they knew there were mines underneath

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(12)

avatar for LupineDreamer
LupineDreamer

Dec. 25, 2011

Under rating threshold (show) Tip to all those trying to get the hard badge: The best level to get the badge on is Mushroom Fields on Speed Play. With only Mushroom enemies spawning, you are more easily able to run by them than the other enemy types. Also, "chaining" mushroom explosions in a large, mine free area gives you an indefinite means of gaining points due to the Super combo bonus. Rate up so others can see!

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(86)

avatar for Anyprek
Anyprek

Dec. 27, 2011

Under rating threshold (show) Addictive, but I need a pause button and I would like a no-zombie mode.

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(11)

avatar for Lumin
Lumin

Dec. 23, 2011

Under rating threshold (show) My only complaint is how difficult it can be to deal with the zombies when the map narrows or you only have a few squares that are mine free to get through. I don't mind losing to my mistakes. But when I keep getting more and more zombie wolves (who typically walk around the mines) and no way to kill them it's just annoying ruins the enjoyment. I think it might have been better as a turn based thing, where every square moved is a turn essentially.

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(10)

avatar for Frogtoss
Frogtoss

Feb. 14, 2011

Under rating threshold (show) Thanks for all the feedback and props everyone! It's been great hearing your responses. We're trying to nail the most serious bugs as fast as we can. :D A lot has changed since the first upload (check the changelog)!

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(251)

avatar for Sukasai
Sukasai

Jan. 18, 2012

Under rating threshold (show) First off, let me just say this game is incredible. I've liked minesweeper since I was a kid, and I've always loved zombies. Putting them together is one the best ideas anyone's had. The 'only' problem I have with this game is when a zombie steps on a mine that has already been flagged. There seems to be inconsistency when it comes to whether or not the number on that exploded square 'counts' that square itself in the number or not. I've been pretty deep into a hefty field of mines, only to be screwed over by not knowing whether or not the number in the exploded mine counts itself or not. Please, explain in the instructions if it counts or not, because I've seen instances where it has and hasn't. It's a small blemish on an amazing game, and it's bugged me since I started playing.

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(9)

avatar for Flypool
Flypool

Dec. 24, 2011

Under rating threshold (show) so many years playing minesweeper in the 90s' has its benefits now

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(9)

avatar for CDArena
CDArena

Dec. 23, 2011

Under rating threshold (show) Fun but on Puzzle mode I'm frustrated by the agressive zombies that come out of the holes. Shouldn't the agressive ones be restricted to Speed mode?

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(9)

avatar for Kalumn
Kalumn

Feb. 14, 2011

Under rating threshold (show) 5/5 very innovative twist to minesweeper great music, great setting... just love it

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(215)

avatar for Ligor
Ligor

Jul. 6, 2012

Under rating threshold (show) I'm a fan of Minesweeper. The game was a fine difficulty in the Minesweeper aspect, but I felt that running away from wolves constantly and trying to force things to walk into mines got really tiresome. That difficulty should be reduced by adding more weapon pickups or by lessening the probably of the dangerous zombies spawning. Otherwise, pretty good game!

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(8)

avatar for fredzed
fredzed

Dec. 26, 2011

Under rating threshold (show) getting killed because you can't get away from explosions from suicidal bunnies because the path has shrunk to just 3 or 4 spaces wide sucks.

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(8)

avatar for PJ6211
PJ6211

Aug. 16, 2013

Under rating threshold (show) I don't have an iPhone, please stop bugging me about it.

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(7)

avatar for demonboy79
demonboy79

May. 28, 2013

Under rating threshold (show) HMMMMMMM its the zombie apocalypse Ima leave all my ammo and bring a donut into a mine field awww look at that little bunnies and theres some flowers OOOOOOOOOOOH A MUSHROOM

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(6)

avatar for Calulber
Calulber

Jun. 26, 2013

Under rating threshold (show) It was fun, but after the first two puzzle levels, it was almost impossible to do anything, you get trapped with bears and bunnies with no way to do anything. I won't lie, it's a fun game, but it's just frustrating, just decrease the amount of zombie respawns on puzzles, keep that for the speed.

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(5)

avatar for DXvegas
DXvegas

Nov. 19, 2011

Under rating threshold (show) I usually feel that a puzzle game shouldn't be rushed. People should be allowed to take as much time as they want in solving the puzzles. This is an exception however. Trying to play minesweeper from the point of view of someone actually in the minefield while simultaneously being chased by zombies and trying to trick them into detonating the mines themselves adds a whole new dimension to the classic game of minesweeper. 5/5. My only suggestion is a mini map so I can what I've cleared so far and haven't cleared.

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(128)

avatar for nerdook
nerdook

Feb. 12, 2011

Under rating threshold (show) awesome! 5/5 from me :D

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(513)

avatar for mech783000
mech783000

Dec. 23, 2011

Under rating threshold (show) Could you make an option to turn off the trees please? I've ran into them a bunch of times and exploded... Great game though, beats Window Minesweeper by a longshot.

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(7)

avatar for bluej216
bluej216

Dec. 22, 2011

Under rating threshold (show) It's not understanding my ctrl + click on macbook, so I just keep walking on mines. :(

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(7)

avatar for Jimbates
Jimbates

Apr. 3, 2012

Under rating threshold (show) Disappointing that puzzle mode is not a puzzle.

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(7)

avatar for kaelter
kaelter

Mar. 9, 2011

Under rating threshold (show) It is confusing that for the number on minefields sometimes the minefield itself counts and sometimes it doesn't count...

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(7)

avatar for Zachbrew
Zachbrew

Feb. 25, 2013

Under rating threshold (show) This....this is genius!

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(6)

avatar for Lantzalot
Lantzalot

Feb. 18, 2012

Under rating threshold (show) Anyone still trying to get the 500 point badge, I had the best luck on the Speed Run side, last level, "Run Like Heck". Mine density is real low, ammo drops are abundant, but there are a lot of mobs to avoid. By the time I hit the end I had 600 some points.

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(6)

avatar for Ripper753
Ripper753

Apr. 11, 2011

Under rating threshold (show) Ok, after playing the last map a bazillion times (or more), i surrender for today. Just a suggestion, try not to make the exploded mine's flag so black. They stealth in the caos and make you step on mines very often.

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(6)

avatar for uberpenguin
uberpenguin

Jan. 19, 2012

Under rating threshold (show) This game seems to be running into an issue that often comes up in games; the difference between something being difficult and frustrating. Something that's difficult makes you want to keep trying until you beat it, and that, even when you lose, is still somewhat enjoyable and you can say "Well, I'll do _ differently next time"...frustrating is when you play something, and when you lose you just want to say "screw this" and quit. That would be what this is. Things like if I start and a wolf spawns I may as well restart, or when I see a blown up mine that says '1', and all the other mines like it counted themselves, but this one didn't for some reason and I got blown up, or when enemies are avoiding mines in the middle of the field that I haven't even gotten to yet and are invisible to me and yet they avoid with ease. Those things aren't difficult. They're frustrating.

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(15)

avatar for MetaDraco
MetaDraco

Dec. 26, 2011

Under rating threshold (show) Ok, Theres a mine there, ill just, NO WRONG BUTTON! D:

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(15)

avatar for mohirl
mohirl

Mar. 2, 2011

Under rating threshold (show) Tip: you can re-use lures. If you're cornered and you have a lure, place it on a flag somewhere to lead the zombies away, then right click on it again to take it back, once you have a gap to escape.

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(29)

avatar for Llanos
Llanos

Dec. 23, 2011

Under rating threshold (show) finally all those years of playing minesweeper at school are gonna pay off

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(46)

avatar for RequiredSpam
RequiredSpam

Feb. 12, 2011

Under rating threshold (show) Trees sometimes get in the way of numbers, which can be mildly annoying.

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(122)

avatar for Sakubo
Sakubo

Dec. 23, 2011

Under rating threshold (show) not nearly enough powerups to deal with the zombies. i find the puzzles more than enough of a challenge without running in circles from wolves while i figure them out. it would be nice if the enemies didn't know exactly where the mines you figure out were so i could at least lure them into it.

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(21)

avatar for LokiofAshe
LokiofAshe

Aug. 9, 2013

Under rating threshold (show) Really need to fix wolf spawn. If one raises blocking your only clean square just as another is following you and other two recently died, that's way too many. Wolves shouldn't know how to avoid mines anyway.

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(5)

avatar for 77zip879
77zip879

Jul. 14, 2013

Under rating threshold (show) I agree ... although there are a little less zombies on puzzle mode, they should probably be removed. Either that or you should put them in the easier speed play ones. Given some parts of puzzle mode have me just running around, trying to get the zombies away. Which I do in speed play. I'd suggest making it easier to kill zombies in puzzle mode (worse AI that makes them run into mines that you lure them into), adding enough pickups to deal with every zombie, or removing them altogether. Right now, there doesn't seem to be much of a different between the two modes. If the zombies aren't changed from how they are currently, the modes might as well be merged ...

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(5)

avatar for YaGames
YaGames

Dec. 24, 2011

Under rating threshold (show) @ChaoSpectre The medium badge may also be acquired in Puzzle Mode.

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(5)

avatar for flifisher
flifisher

Jan. 16, 2012

Under rating threshold (show) "Puzzle" mode should NOT = Luck mode

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(5)

avatar for dirktheone
dirktheone

Jan. 2, 2012

Under rating threshold (show) Why are there so many zombies in puzzle mode?>.>

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(5)

avatar for St_Satan
St_Satan

Dec. 26, 2011

Under rating threshold (show) …………zombies look cuter than the girl XD

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(5)

avatar for Groundal
Groundal

Dec. 24, 2011

Under rating threshold (show) Good game :) Thouh wolves can prevent you from playing at all in last level (almost unkillable, never gives you a second of rest). Controls not precise enough, when things go bad and you need to be quick you end up going on a square you didnt want to go to... and just die after 10 minutes of sweeping mines... frustrating. Still a great 4/5.

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(5)

avatar for SilentEulogy
SilentEulogy

Dec. 23, 2011

Under rating threshold (show) Like many others, I think puzzle mode could do with fewer zombies. Even when you are able to lure a zombie into a mine, another one just pops up in its place. Puzzle mode is more like survival mode.

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(5)

avatar for kamyra
kamyra

Dec. 23, 2011

Under rating threshold (show) I like the game, but I really don't see the point of having a puzzle mode if I'll have to be speedy anyways...

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(5)

avatar for xyroclast
xyroclast

Jan. 10, 2012

Under rating threshold (show) This is awesome! I don't really understand the scoring though. I raced through a level with a really good time, and got a much lower score than when I dilly-dallied.

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(12)

avatar for MagusShade
MagusShade

Dec. 23, 2011

Under rating threshold (show) I wish more zombies wouldn't come out of the holes One u kill the zombie that came out first. Makes those powerups pointless because even if you kill one another one will just replace it >.<

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(12)

avatar for bjjerry
bjjerry

May. 27, 2013

Under rating threshold (show) So I played the game some hundred times, and the bug that I found is that when a zombie detonates a mine, the number that appears on that square sometimes includes the detonated mine, sometimes not. There was a 1 in the detonated square, and I tumbled on a mine diagonal from that. Another time with the number being 3 or 4 it counted the detonated mine. And it would be really helpful for my all-clear run in puzzle mode, if the detonated mines's flags were not so well hidden with they being a faded red compared to my flags. Half the time I don't notice them and *boom*, blowing myself to smitherins.

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(4)

avatar for Nightwulf1
Nightwulf1

Jul. 14, 2013

Under rating threshold (show) strange game

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(3)

avatar for explodingferret
explodingferret

Feb. 3, 2014

Under rating threshold (show) Run Like Heck for the hard badge. Then basically run up the map, without flagging anything, collect ammo (always safe squares), then at the top turn around and come back, doing the flagging and trying to tempt stuff into mines. Use shotgun on wolves - try to get at least two with each shell. You get points for each square revealed including numbers off the edge of the map.

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(4)

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