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here is a idea i think would be cool. Having a mini side-kick ship that can be summoned that can help in combat, and being able to upgrade and customize weaponry, armour, skin etc the side-kick ship. plus if u would think this to be a good thing for the game :)
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You can't, Nathan. Although you can land on an upgrade station and reset your ship, since you got free upgrade resets from the last update.
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If playing for the first time, and you get a black screen, sometimes it can take a (good long) while to load. Annoying yes, if it doesn't work then even after 5-10mins. refresh and try again. Game can be a annoying like this, but should be better once you get going
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Just a suggestion,
When you kill a boss,only you can see the loot,it's annoying when you barely manage to kill a boss and suddenly a random ship comes in and steals who knows what the boss has,It doesn't necessarily have to be every enemy in the game,just the bosses.OR just add a single player mode.
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On the Artifacts tab, under Artifact Stats: if you rack up enough variety of stat bonuses, the list goes unto the Ship Stats. Minor suggestion: make it a scroll down list. (Maybe use the opportunity and give a little more depth to the Ship Stats section - such as DPS of weapon in slot 1?) Please vote up so Fulafiskenab "hears" this :P
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I like how this game is simple, and in the meantime really interesting. Maybe need more weapons, ships, locations and new stuff but anyway 5/5!
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An idea for the game would be to add some "spacebergs" to the black areas of space outside the systems. Something like the outer space version of an iceberg. The middle and bottom of the spaceberg would be surrounded by a wide, thick layer of nebula gas. When a player flies into the gas, their location would be a bit masked and the enemy will have a harder time of knowing where he is. The player can escape other players this way, but they have to be careful not to fly near or into the middle of the spaceberg, otherwise they might crash!
The bergs can also be used to carry A.S (anti spaceship) cannons to protect things such as pirate bases or hostile battle cruiser hangers.
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I love how the developer is always fixing and updating the game. Not many developers do that nowadays, and I want him to know it's appreciated. :)
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there is an annoying thing that player with weapon still see the crate and still picking it up even when it does nothing as the player already have it
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So, if you want to do pvp in the 50-99 bracket either on your alt or on your main account, join the astroflux discord https://discord.gg/r6RuxCA and ping me, @Abyss#6025. Currently 50-99 almost never happens, so a rgoup of people including me are trying to organize pvp matches to happen. :D
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A permanent tractor beam (with maybe 1/2 the range of the premium upgrade) that can be obtained by grinding resources would be a great feature. In fact, any form of permanent tractor beam, even purchased with flux, would be fantastic.
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Ok so a comet spawned in front of me and I lost 30K this kind of thing should not be happening as there are enough ways to die. I've had moths and other bugs appear out of nowhere. I was unable to get back to my original location in time to recover my lost junk: 100 bug legs, 200 alien metal, 1100 big metal, 50 engine parts, 1500 radiated junk :/
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I think we should make planets re playable instead of conquering them and leaving, it doesn't make any sense in saying that the planet is void of resources after you conquer it...
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The game system has potential, for the upgrade system maybe something about parts of your ship, like for th thruster, the the shield, the hull...and ability points earned every level, with a talent tree system.
And space monsters, everybody like roaming space monsters.
Anyway that's a good game, The way solar systems make their dynamic rotations is very funny
A solution for this is that you might have a 3D graphics card setting that is set to "fast" rather than "quality".. I guess you could check your nvidia settings for that, if that is the case.
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Ineffable, levelup get bad around the 130 mark 1-100 is pretty simple, past that the exponential formula goes apeshit
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At level 10 I have seen enough to give you a 5 star rating and favorite your game. As many have already said this brings back so many great memories from SFDG and yet it has its own surprises and appeal. I am looking forward to a lot more gaming on this, if you added the possibility of mining operations on planets that have been 100% explored that would be awesome as it would give us a reason to revisit planets again and again.
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My goodness, this IS starfighter disputed glaxaxy...well...not quite as good.
Some nice graphics, and I like the choices of upgrades and weapons as well as the exploring planets and artifact gathering (something i think that was going to be in starfighter infinity) as well as the experience and upgrading abilities. I haven't play much, but will continue playing. The lack of diversity in comparison to something like starfighter (wiht all its tactics and ablilities) makes it less enjoyable, but far from not fun. The energy shield division is great, once again a good concept that was in starfighter, and the added "hp" after you shields are out is a very good idea. I cant wait to look at ships and other things.
Man I feel like tearing up for my old hydra destroyer from starfighter disputed galaxy. She was a beautiful thing of destruction...
Thanks for the game, its reminded me of old times and has given me a good experience so far!