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Stop giving missions in Zones I don't have access to! It wastes my mission for as long as an hour - therefore making them totally not fun.
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You should also be able to remap the keys to be more comfortable instead of reaching across the keyboard, and missions on unlocked solar systems only and better campaign missions instead of leveling up.
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This game has more frequent content and bug-fixing updates than any game I've ever seen on Kongregate. Excellent work, devs. Please keep it up!
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instead of getting random quests for any system there should be a quest board that is randomly updated in each system
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Really wish i could eliminate one row of upgrades and have it reduce future prices appropriately; 975 flux is an absurd no-ifs-ands-or-buts price for a reset.
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I would like to replay the claimed areas in a planet... maybe a higher skill level needed in increments, but still give you the same chances of obtaining loot.
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can you make it available in chat we are able to copy what someone says. like i want to copy a link or something like that plz.
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Gonna expand on that idea. Being able to trade up to a certain limit of resources with other players, even if only between clan members or through a "trading outpost." Thanks for Considering :D
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if a auto train button can be used to train crew again when it finish training could be release ... only when u are online of course , this or simply to creat somethin which tell when a crew finish a training
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I whould like to be able to recyple an exact number of resources. For exemple, I need 30 toxic waste , 1 fusion core and 1 core charge for an upgrade. I have 4 fusion core , 5 core charge and 12 toxic waste. If I die I loss alot of resources for nothing.
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Would really like to play this game but i can't get it to work :(
After loading the "A" sign keeps spinning infinitely. Seems I'm not the only one with that problem, hope it gets fixed soon!
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What I'd like to see is being able to put more than 1 crew member on upgrading an art because right i have arts that take 1000+ hours to upgrade lets say you have 5 crew members on it it would make it 200+ hours be more reasonable any thoughts?
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BasiliskKnight the problem is there were like 300 people spread across the servers in the beta test and it was still a little wonky. Now you have 300 people crammed into 1 server so it's REALLY wonky.
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sans, your not strong enough, you don't have anything behind your clan except a vendetta which no one else shares. No offense, my suggestion would be to join a half-decent clan, maybe chuck an alt account in yours to save it for later, and grow.
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this is very awesome! I love the ships and everything else! But can you increase the chance of getting a good ship from a pod please? I would really love that!
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@Krimo, Death cloud is obtained via a mission chain that starts at the Zerg Warp gate. Its called Ultimate Poison, its long and quite hard at points too.
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Hey, an astroflux moderator here. Please join us on discord with https://discord.gg/VcSkRS7 and check out our #survive-flash-death channel to learn how to use a flash projector to still play astroflux if you have a kongregate account. I'm... sorry I didn't think of commenting here earlier... apologies! :)
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My ship can thrust and rotate. I wish my ship also had vernier thrusters so I can stop without turning and move sideways.
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Sun's in Zerg system move, and you have a recycle center right next to the sun. Exit the recycle center and immediately the sun moves toward you and you are pulled into it. I just finished recycling a ton of artifacts and needed just a couple more items for a big upgrade and when I recovered items many were missing. If you are going to give the recycle center and sun orbits. Your ship should move with safe zones when stationary. Otherwise move the recycle center away from the sun :/ I really hate the comets and sun as just a little lag spike(which are quite often in your game) can ruin your day. I don't mind dieing when I'm taking risks, but when I die because of a intersection of poor performance and poor design then that's pretty frustrating. The radar is not zoomed out enough to be useful, and so you never see the comets coming until almost last moment, just flipping in and out of the map for a second is enough to get you killed.
In the latest update we moved the recycle station a bit away from the sun to make it a bit easier. Anyway I'm a bit confused since when you just recycled at the recycle station, all your minerals are safe and you don't lose them when flying into the sun. The lag problems during this weekend were caused by the huge influx of new players. We simply were not prepared enough. Servers are much more stabile now and we've tripled the server park the past days :) Have funsies!
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KotZ can be used to cheat. This morning I saw "Armind11" and "Mikasa11" (obviously same user) there. KotZ was active, one was sitting in the middle and both were doing nothing.
When I joined the next round, both left simultaneously.
Please change KotZ in a way, that prevents such cheating!
...and one more thing: Deathline-systems are almost impossible to play if your connection lags. Can you please replace deathlines by rubber straps? ;)
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lower paintjob cost could make the game count more colored ship and make new player enjoy it better , why not put a paintjob station in hyperion ? :)
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Some of the lag that exists is client or server side. As such the developers cannot "fix" this lag. Furthermore, the server isn't terrible and works adequately. I can play without lag, myself. Try switching web browsers, cleaning up your computer, and reading the lag reduction post on the Astroflux Forums.
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@runeman It's perfectly allowed for the owner of a game to hack in their game. However, I wouldn't recommend it, as it seriously pisses people off and makes people less likely to enjoy themselves on your server.
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my framerate drops randomly and drastically. i can hardly kill a nexar blade when it plays at 3 fps durring that time. things that should be a breeze are nearly impossible
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You should add a feature that allow us to warp to friends that are at the same galaxy (etc. durian) when we aren't in the same instance.