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OMFG Thank you Devs for the "Not so deathline" update! Its a huge thing for me as my internet jumps all the time(thats the way my ISP operate(we have the best of it)) if this means complain to anyone else, i just want to tell you, it MEANS alot for those who lags like me! Thank you again DEVS for this update!
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@Zanka, yes its annoying when a high level decides to go lowbie hunting. Some people for some silly reason like to keep their k/d ratio high even though it means nothing. I myself have banning killing lowbies in my clan unless they attack/steal/being annoying. Sorry to say, they only way to be safe is not to go to PvP until you're sure you can defend yourself. It is a free-for-all
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@samuelf00602 and if there is some kind of feature that locking the drops for at least a few secs, you should be able to make this a good one
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@samuelf00602 : yeah i understand this because i had this problem a few times. But man, you are a low level pleayrs lest say lv 20, you try to farm a few so needed steel or someting, so you go pvp system because the other syst are full of peopple, then after a certain time farming, an asshole higlevel player comes and kill you, have seen so many times this, personaly, i kill low levels only if they treathen me or steal me, after all asholes are everywhere at any level... my point is, the difference of level and weaponery is so huge you canot defend yourself or even run.
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What I'd like to see is being able to put more than 1 crew member on upgrading an art because right i have arts that take 1000+ hours to upgrade lets say you have 5 crew members on it it would make it 200+ hours be more reasonable any thoughts?
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@Zankastia; Thing is with level protection is that the high level can't stop the low level from swooping in and stealing the arts. (Think Durain elite). PvP is all-out PvP. Just got to be aware of the risk (thence the rewarding 25% loot drop bonus)
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@Zankastia: my point is, that a 120 player who kills a lv 50? a 120 who kills a 100 is ggod, a 70 who kills a 50 is good also
even a 30lv who kills a 10 is aceptabe; even a 1lv who get killed by a 20 is good. wy? because a low level can kill (hard but posible) and defend himself, (i talk abotu 1v1) a player whit a higer level than his. But too much level defference an you canot.
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there is noting more annoying that a ****************ing hig level killing low levels players.... ther must be +/-20lv protection, or someting similar
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id like a cancel feature that allows you to stop the progress of a exploration so that you can use the person for something else
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i understand that not everyone would want independent mouse aiming but the option would be nice. it would probably break a lot of the auto-aim and "trailing" weapons though...
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@cantasalvanos, not everyone uses the mouse, so the weapon would be lost on a lot of people who only use the keyboard. Also a pet that only collects is too near to the already in-game feature of the tractor beam, it has been discussed before
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ok, the game is fun but i quickly become bored with the simple strafe and shoot mechanics. I would love to see at least one weapon (if not all of them) that could be aimed with the mouse independent of the ships steering. plus up if you agree.
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Sometimes lag can be because of the browser, such as Chrome (doesn't like this game very much). Can be because of other factors, but this was the main one for me and a lot of people I know of in-game. I use Firefox but others have had success with other browsers too, just gotta see what works best for you
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I would suggest to reduce lag and if there's gonna be an update that will make lag when you upload it make an announcement so we would know there's lag at that time(2)I want to have lvl points like when your lvl 10 every lvl you have + 10 points and if your lvl 20 you have + 20 poits per lvl and each points can add health+10 / shield+10 / armor+10 / shield regen+10 (3) I would like some new systems /ships/weps/enemies (4) I wish that i could select my pet to attack that player or enemy or just outo attack and a follow command and can color custom pets.Sorry for my wrong grammar
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@Coper, the upgrades getting more expensive forces the player to specialise, instead of just upgrading everything. Xp on death stops you not caring if you die. If you want Xp you'll have to do missions (mission chains gives tons). This isn't a game you can rush in a week, it is meant to be long.