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The "I can fly" - wings upgrade is pointless. You cut 60-70% of the distance as the wings make the drone glide downward cutting speed dramatically. I wish to be able to unmount that particular "upgrade".
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There are many things that can be improved. This is also a rip off of Toss The Turtle (which is awesome btw). You bounce way too much and that can make you have to wait forever especially if you are going fast and kepp catching things that make you go up or faster. Also as mentioned by LeonGoldMage it would be much easier to be able to use the keys 1-6instead of having to go back and forth trying to shoot your robot. rate + if u agree!
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People please stop whining about this being a "ripoff of Toss the Turtle". This game is based on a GENRE, a "catapult" type game, of which both this and Toss The Turtle belong to. Almost every game, movie, or song in the media is inspired by something similar that preceeded it. If you want to stick to your argument that it's still a rip off, fine. Then I say that Toss the Turtle is a blatant ripoff of Kitten Cannon. Look it up.
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Me: "Hey man, why don't you fly your chopper and fire some missiles into my robot?"
Pilot: "Why?"
Me: "To get as far as possib...... never mind"
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Uh... I think there's a problem... Try and replicate it, if you can. I was going through a pipe (the one that sends you backwards) and I attempted to stop flight with the button, which made the character freeze in position, the mouse cursor stayed the same as in during the launch (the cross hair thing) but the menu music started playing (the one you get after the flight ends and you can go to the shops). So basically I have to reset.
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It would be nice if you didn't lose the Rocket Boots when you hit an object. Same goes for the Passive Flight ability. Other than that? Great game.
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wow, i expected the "slippery" upgrade to make him lose less speed from hitting the ground (like the "slippery potion" in Burrito Bison), but instead it lets him slip past the clamp obstacles-which is better!
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It gets quite annoying when im trying to use hermes boots but i dont hit anything and ive unlocked all the go through stuff upgrades but when i go past obsticatals that are supposed to stop me they dont but it still counted as a hit therfore cancelling my boots which are my main source of distance could you plz fix that or change that if its not a bug
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why do i go 3000 m/s using rocket boots to the best of there ability and then use any thing i have and it goes down unless i use spring magnet or saw blade. it goes down to below 1000
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Can you separate speed into vertical speed and horizontal speed? the current one makes it kind of hard to see how fast you're going forward.
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Random stuff like flying bombs need to add their acceleration properly. It sucks a little bit when you launch at 300m/s and is then slown down to about 100m/s by a couple of flying bombs.
Otherwise nice game
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Amazing game. However, it would be nice to see the stats of your cannons/weapons/upgrades after you buy them as well.
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Rocket shoes are almost useless; if you use them at a low altitude, you just crash after you finish. If you use them at a high altitude, you will almost indefinitely run into something.
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theres a problem with the music when you soddenly go into the shop every time you start playing again the music starts building into an infinite loop and its a serious problem please fix this
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Not as entertaining as other launch games. Horrible that bumping into good items decreases speed. Due to this, rocket boots are usually wasted unless used at low heights. With a timer on the springs instead of number of uses I am forced to maximize it in combination with the rocket boots also with a low-angled initial launch. Item spawning only from front means no collisions at steep angles and eventually resulting in boring ends. No sense of storyline progression/checkpoints until you just suddenly find out the ending is in height rather than distance. The ending itself is rather useless and may even upset those that suddenly have good runs ruined. No real sense of maneuvering to item; simply reduced to changing speed and trajectory as best as you can. Money bonus fast becomes useless. Ammo bonus collected with the magnet can get wasted as weapons don't fire fast enough and have enough capacity or because there is a long weapon animation between each shot.
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Where do I find the x4 button? Because, when I can't do anything and the flight will go on for minutes I get bored...
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There are multiple problems with this for one there are to many things that stop you,and the launchers barely even launches u far though we get tons of money...HEHEH
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A thing to make this game much more fun would be to add an emergency stop button. This can be used when a player sees that the doll is only gaining a meter per second but is still jumping 200 meters in the air and continues this for some minutes. If this is added it would be much more fun.
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I would love it if maybe at the very top when you get to 1,000 there was nothing to stop you or keep you going! Other than that it's a great game and I often find myself coming back to play it again!
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Not really a fan of hitting one of my clickables and having it ended in less than a second cause I touched something.
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I wish there was some kind of free flight mode without any obstacles or debris. When you have the best cannon, rocket boots, and the wings you can achieve sustained flight at 2800 m/s. However, the problem is that unimpeded flight occurs so rarely. One encounter with any object and the boots are gone :*( and then your beautiful flight disappears.
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The Frogman springs should last a certain number of bounces rather than have a timer. And the rocket boots should stay active for a certain period and ignore/blow through objects rather than being completely wasted a split second after activation if you so much as look at it funny.
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You don't need to leave Kong to win. Unlock the best cannon, the white crow helicopter, the magnet, and the explosion. Shoot high up using the cannon, spam the helicopter using the magnet, and then hit the explosion to rocket up. You don't win by distance, you win by height.