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So, Cartoon Network copied this game. There is a Teen Titans game on their website with the exact same gameplay, just with Robin as the character, and not a mad(wo?)man. I checked the dates, and this definitely came out first.
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As of the writing of this comment, one of the top comments is mentioning a Teen Titans: GO themed clone of this game, so I decided to do some fact checking.
And yes, Cartoon Network made an EXACT copy of Psychout, just with different sprites and music. And you can tell Cartoon Network's game is the copy because they didn't even change out the sound effects from Psychout (lasers make spike sounds, for example). It's no longer on the official Cartoon Network site; I have a feeling it was taken down when someone called out CN for plagiarism.
The game is called "Teen Titans GO: Tower Lockdown" if anyone's interested.
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Very nice, the first game I've played in forever with original gameplay; I particularly love how the levels are designed to reward outside-the-box thinking and feature a ton of twists on common game tropes and elements. A very well deserved 5/5.
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The jumping mechanic, especially near the edge of certain platforms, could have been smoother. Besides that, I thoroughly enjoyed the creativity in this game.
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The last level is much more difficult than the others IMHO, much more about reflexes than puzzle solving. Good game though.
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It's a great game actually, fun how it's different every time and you are given no clue on what to do, yet it's usually simple enough for anyone to figure out in a few seconds.
But there are some things that could be improved, the stage select and auto-save as said before me but also, on the parts where you control more that one guy at the same time the game gets very slow, not sure if it's a code issue or if it is just heavy on the CPU but try to work those out ;)
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Are the Red exits supposed to mean anything? I paid enough attention for only 3. And I understand they are Kongregate, but do they have any actual meaning?
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I like it. My theory is the girl doesn't really exist, he just fell in love with the manifestation of his female self. Or himself in drag - I mean, look at them. He didn't escape, but he escaped his loneliness.
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Interesting game, very daring to take such a "heavy" subject to a game. If you're trying to get people to think about psychosis and how it effects people, in my opinion, this is a good way to do it! 5/5!
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Is it just me, or does the whole game seem broken? Some levels just skipped entirely, while others didn't work properly (Or so it would seem). Sometimes the character wouldn't appear or simply glitched out.
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Very good game i must say, I really enjoyed how it incorporated a Mario like theme and many other games. Also my favorite level was level 27 and how you made the screen black, and we had to find out way threw the maze. Amazing and terrific game 5/5 :) keep up the good work!
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Great game! My only criticism is that once again the final level of a clever "thinking outside the box" game is one that only requires exact timing.
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Brilliant! I love it when I come across a game like this - games that challenge not by making the levels increasingly impossible, but by changing the gameplay level to level. Well done.
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Quick tip for anyone who didn't get their badge after completing the game, I just repeated the last level and it gave my badge, so it's worth trying before you restart the game over again.
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The controls sometimes felt a little stiff, but overall I loved it and the everchanging rules and unexpected deaths. I downright laughed a couple of times, when I tried to follow the obvious, but impossible path only to discover I could walk up the wall again.
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The final level takes a few attempts, i found i got it almost immediately after i started counting: one, two, three, fourJUMP.. one, two, three, fourJUMP! try it :)