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Made a quick update to try and make it more clear when you hit the wrong key - vs - when you try and capture an orb too early.
Hope it helps out a bit :)
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Yeah, it will break your brain at first :) but once you can play Terminal Velocity mode without melting down, it gets surprisingly easy.
I tried to set up the different game modes to allow you to play with or without the EOMS, or just in quad-mode, etc. Normal mode is really just a taste of each style.
I'm going to think about everyone's feedback, and see If I can come up with some things that might help out.
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confusing. i am passing levels and getting 100's but im not sure why i am. i guess to press the corresponding element arrow. but what does the spinning center with colors have anything to do with? looses interest fast. confusion doesnt help this very much either.
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too confusing-have to press the correct key at the correct time, BUT which key to press depends on the COLOR, not the DIRECTION it's coming toward the center...also too fast for me!
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Great concept in need of some tweaking. It's not always very clear when one is defending succesfully against an EOM. Next to that, when the EOMS were introduced I found the game less fun to play. Just create difficulty in speed and diversity in elements.
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fun but
please, make it simply, if you pres ealry you fails ç_ç i don't like it, why don't add a catch time when press an arrow ( press up, you will catch next fire orb)
the crazy rounding of elements make the game crazy !
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No option to turn off music. If your game doesn't offer an options menu, don't even make the game. I rather jam to some metal and play than this shit. 1/5