The sequel to Sticky Walls. The walls are sticky meaning if you touch them you will have to break free. They are also frail, so if you don’t get free your weight can mean you break through. Avoid the bosses that come roaring through on some levels, and collect power-ups to enhance your movement and your score.
Use the arrows to move.
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vesperbot
Nov. 17, 2008
- a bit better than the first one, and the bonuses are far too kool, they shouldn't be that strong. This might evolve into something I think.
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Havermorphism
Apr. 16, 2008
- There needs to be more feedback on breaking through so you can tell how much you can touch and when you need to get off. Yellow bonuses are too high compared to the green points.
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Harpan32
Apr. 09, 2008
- 2 simple
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Pricer
Apr. 07, 2008
- Bad name. Terrible movement and I don't understand the scoring system, really. 1/5
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PugusDoggers
Apr. 07, 2008
- I'm going to say it's a good concept but I feel that some parts might need tweaks. Score bonuses were worth too much, sometimes I felt like there were collision detection issues but my computer was lagging a lot at the time. 3/5
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Stevo1984
Apr. 06, 2008
- needs alot of work, and the name is awful
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Lukeorion
Apr. 06, 2008
- wth?
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tacostick
Apr. 06, 2008
- ok but got boring fast good idea tho 3/5
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holy_one
Apr. 06, 2008
- nice concept :)
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Kier
Apr. 06, 2008
- Good game, a little on the easy side. Maybe you could add a timer so you can have a highscores list or something. Maybe you could have enemies appear at random positions instead of just 3 lines, too.
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