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Half the time how the ball is bouncing doesn't make any sense, and the artificial difficulty increase of the suns makes some holes unnecessarily difficult.
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Seems to be a physics issue for when I try to "smash" the ball. If I am at the side to cusp of a small planet (such as hole 4 round 1) and I tell it to go straight across as hard as I can, it just rolls halfway around the planet and stops as opposed to flying off and careening into black nothingness. Love the game so far!
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This would not be so frustrating if the gravity map actually functioned with some degree of consistency. Artificial difficulty.
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Trying to collect missing planets. I aimed at a side planet and the ball looped around the system and landed a hole in one. This game.
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People complaining about those very fast shots that in the end land on the same planet.
You know what's really frustrating?
When the fourth shot of a 3952km shot while attempting a platinum medal stops 1 meter infront of the goal.
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And then you think "Well, i'm getting quite good, i guess i can even play it without the shot-indicator"... and then Rounds 9 and 10 happen xD
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So my ball circulates the god damn galaxy TWICE, first time going 4000 km, then looping to 3900 km and both times it grazes the damn gate by an inch, and lands right back to where it first was.
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@IcefireWolf67 You are only looking at mass. Gravity b/w two objects is (mMG)/(r^2) so it's hard to say if it is inacccurate or not especially those two objects are not the only objects there. Afterall, its not really a vacuum.
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My only issue is the gravity of the planets. If you are going to show the mass, at least follow the gravity rules. a 197 just pulle the ball off of a 314 and ruined the shot. pisses me off.... love playing the game though.
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Even when I know where to place my cursor I get a couple of pixels off and I had to flipping restart-- eventually got it, 2nd impossible badge aww yeah!
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Fact: No matter how hard you try, how much you plan, how much you cheat, your ball will ALWAYS go into the sun, 100% of the time.