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i don't like it too much, only because you have to grind out on the low level monsters forever before you can even starts the other quests.
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If Lufia was ever made to be a top view RTRPG, this would be it. The early in tutorial is quick and readily moved through. Those who don't want to read too much get the little points when clicking through things. I have to say this is a strong favorite since the Sonny games in the Flash RPG realm. Thank you for putting this up here.
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cool tip:
you can double jump if you hit the jump key again when you are above a monster (didn't succeed with slimes but might be because of poor skill, did succeed with hornets)
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I found a glitch (in this version, the "agame.com" version, and the not full version here on kong. When you start the game, you are given a mission to kill 3 slimes. Then you are given a mission to kill 10 slimes. These before the "kill 10 slimes" mission is over, you will have gotten enough experience to level up your stats. HOWEVER, when you finish killing the 10 slimes, and you go back to the town to except your reward, you will notice that you dont have the exp. points you just earned from killing the slimes (not the points earned from completeing the mission). (so if you level up and spent the 5 points on strength, then go and except your reward, you will have only 3 points in you strength catagory) WTF?!?
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for those of you peeps who are annoyed by the empty treasure chests, think of it this way:
the chests regenerate when you go from area to area. so you can switch between 2 areas and hope for something good. when treasure chests do have something, more often then not its rather good. a small health potion? you just save 60 gold! a scimitar +2? p0wnage! also, blue=rare item.
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lvtrainer: "Flash RPGs are grindy" is an appeal to tradition and thus a logical fallacy. Other games do not use sliding XP scales, let alone combine them with sliding damage scales, forcing you to train at your level where it takes the longest to gain levels. Besides, a game SHOULDN'T be excessively grindy, as this introduces elements of tedium into the gameplay experience, and tedium is the antithesis of a game. When your motivation for playing has slipped from "because it's entertaining" to "because I have to even if I don't want to," it has failed.
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good game, but the bad thing is that movement is very sensitive, I hold down the up button for 5 seconds i go up on the map for 30 seconds. Decrease the sensitivity and I will rate it higher
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Ugh.....all rpgs are setup so monsters give less and less exp lol. Look at the best ones here Epic Battle, Mardek, Sonny, they are all grindy
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This game is too grindy. You get less exp from the same critters by leveling up, yet if you hit targets above your level you do less damage than you do with the same stats a level higher. Grinding levels is long. Good game in the mechanism, but it's a terrible game overall IMO.
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This game suffers more than most from menu overload. The sheer number of semitransparent windows that you can have up at any time quickly gets absurd -- half the time, I can't read a quest objective because there's another window directive overlaying the text, obscuring it.
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There is the same amount of stages as before but some of the graphics have changed slightly and the advertising has been removed.
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Is this the full version of an old version?
Here the version is 1.1 on the official acruz home page the version is 1.24!
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in the older version, there were usually rare items found in the dead ends. I have found 2 areas where there were rare items but not in this full version