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Comments for Arcuz (Full Version)

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ActionJesus

Jan. 29, 2011

Under rating threshold (show) Arcuz reminds me of Sword of Mana...

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(0)

XKageOokamiX

Jan. 28, 2011

Under rating threshold (show) Would be nice if you could add an actual map of the town you're in.

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(2)

LilVietKid

Jan. 28, 2011

Under rating threshold (show) Anyone notice continue was spelled wrong? :P Lol....

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(3)

XKageOokamiX

Jan. 28, 2011

Under rating threshold (show) Haha this feels like I'm playing a chibi version of WoW. *stares at text* *stares at floating ?s*

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(1)

handgunman

Jan. 28, 2011

Under rating threshold (show) I am so lucky, I looted a longsword that does 33-37 points of damage per hit from the second slime i ever killed

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(4)

aiw1

Jan. 28, 2011

Under rating threshold (show) @Prodevel. You can resize the browser yourself. Simply hold down Control then use your scroll on your mouse an scroll it... up I think? to make the browser zoom in. Idk if this works for other programs such as Firefox but it does on IE. Hope it helps.

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(2)

hollowmaniac

Jan. 28, 2011

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(-5)

Podma101

Jan. 28, 2011

Under rating threshold (show) I have a random issue. Out of no where, my guy started to move like a pixel every 5 seconds. His animation looks as if it was moving properly, but he is moving extremely slowly, and I can't seem to fix it. Any help with this?

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(0)

prodevel

Jan. 28, 2011

Under rating threshold (show) Looks like a great game, but I'd give you 3 more stars if you made it resizable with the browser (ctrl +/-) It's too small to play for me.

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(1)

Bejita463

Jan. 28, 2011

Under rating threshold (show) Those hovering text boxes that explain the obvious are extremely obnoxious. They cover things I want to see, and are generally more intrusive than they are helpful. I would love an ability to toggle them off.

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(11)

morthamus2

Jan. 28, 2011

Under rating threshold (show) Y'know a stupid game? Swords and Sandals 3. Why? You have to PAY for the full version. RIGHT ON FUNNAUT!!

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(0)

Clegare

Jan. 28, 2011

Under rating threshold (show) I've seen a lot of complaints about the lack of a healer/inn, but to be honest, I find that this is not a big deal. On the first few levels, you are still gaining levels fairly quickly, so it wouldn't take much slime-killing to get a full heal. After those few levels, you should be able to get your clammy little hands on an item that raises your HP as time passes, or for each kill. Both my reward for doing the 'kill 20 wolves' quest and my reward for 'kill 100 slimes' had one of those attributes. At this point, all you have to do is wait a while, or go kill something easier and then come back.

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(4)

Elimis

Jan. 28, 2011

Under rating threshold (show) not entirely certain, but it seems health recovery doesn't work (or if it is, it's not worth much)

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(0)

aznlimeboi

Jan. 28, 2011

Under rating threshold (show) FINALLY A GAME WITH FULL VERSION! down with demos!

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(4)

Diealot

Jan. 28, 2011

Under rating threshold (show) Ooh, I love this game! I think I'll play the full version over again here on kong (:

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(1)

feverboy

Jan. 28, 2011

Under rating threshold (show) Here is a tip from when I first played. Go with falchion, upgrade thunder, and lots of HP and SP on kill. You can kill the monster multiple times if they are stunned upon death and/or you hit fast enough (the multi hit skill works wonders) so if you time it right, you can easily get in 10-15 kill shots. Not sure if it is a bug or not or if it can be done in this version, but I made it through the previous version using that strategy. Saves a lot of lives and money!

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(3)

Vebyast

Jan. 28, 2011

Under rating threshold (show) Always use three items when you're merging. The expected value is exactly one result per three inputs; the probabilistic expected value of using two or one item per reaction is one result per four inputs (half a chance to turn two into one means four per one, one-fourth chance to turn one into one means four per one again).

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(1)

Sabrekun

Jan. 28, 2011

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(-5)

FoxHunt90

Jan. 28, 2011

Under rating threshold (show) This is a good game omg 5/5 :)

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(2)

LordHylas

Jan. 28, 2011

Under rating threshold (show) WAY too much level grinding required. The difficulty curve is one of the steepest I've ever seen in a cRPG.

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(10)

Zaodai

Jan. 28, 2011

Under rating threshold (show) Shayhi, you were probably going really slow because whatever you picked up from the treasure chest overencumbered you (you had too much weight).

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(-1)

jaimecz

Jan. 28, 2011

Under rating threshold (show) no comments 5/5

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(-1)

LordHylas

Jan. 28, 2011

Under rating threshold (show) A healing NPC is desperately needed. Especially since your max health goes down with hits.

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(1)

Sepera

Jan. 28, 2011

Under rating threshold (show) Great game, I feel a sense of seriousness with this music. At the same time it's an interesting concept with a good design on the units in the game. 5/5

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(0)

Stormnox

Jan. 28, 2011

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(-3)

lavaman0

Jan. 28, 2011

Under rating threshold (show) main prob is when u die, you lose a good chunk fo exp and since when u lvl monsters give less exp, also this game has a LOT of grinding involved, plus you get quest that you cant even DO because the enemys are too powerful at the time, and when you die multiple times by accident you lose ALOT of exp so try and decrease exp loss on death or make enemys give more exp, anyway great game 5/5

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(-2)

Sanmei

Jan. 28, 2011

Under rating threshold (show) Agreed. There needs to be a better method of healing than potions, especially since at my level, to get fully healed, I need to buy a total of eight potions (merging two at a time into medium potions). That's ridiculous, especially if you're going to throw level 9 monsters at me who can kill me in two hits (when I'm level 8).

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(4)

arqueologo

Jan. 28, 2011

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(-4)

Tornac77

Jan. 28, 2011

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(-3)

Vebyast

Jan. 28, 2011

Under rating threshold (show) Terrible character progression and dungeon pacing, poor and annoying inventory interface (seriously, just try moving potions around without wasting half of them), unresponsive controls, everything except the jump attacks is useless, and enemies are far too durable.

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(-2)

dustballey

Jan. 28, 2011

Under rating threshold (show) There should be a inn for 20 gold per night (ten less then worst potion)

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(7)

rebelacorn

Jan. 28, 2011

Under rating threshold (show) your missing an "E" in defense

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(-1)

yurypf

Jan. 28, 2011

Under rating threshold (show) Another thing: your can't jump ledges. Until now I've only being using jump to attack.

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(0)

yurypf

Jan. 28, 2011

Under rating threshold (show) I find this game a beauty. I liked the tiny characters design, the game itself has this minimalist visual. 'Minimalist' was my first thought on this game, it looked simple and sympathetic to me. Three slots for items, two for skills, nothing beyond what I'd like in a role playing action/adventure. While plaiyng the tutorial I found some nicer, complexier structure within this game's engine, like the enchanting system. There are a few things I didn't like: that white coloured TimesNewRoman growing list appearing as I slay down slimeys. Maybe the developer could find new ways to show that info (i.e. it could be like a bar that fades in showing the info, but located in the upper side of the screen). Also the sound quality could be better. Nothing wrong with the music or sound effetcs, they're great and give this game more seriousness, just the quality. This game is worth badges. I'd be glad to conquer them.

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(6)

Theking123321

Jan. 28, 2011

Under rating threshold (show) I like grapes

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(1)

shayhi

Jan. 28, 2011

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(-4)

dwagon22

Jan. 28, 2011

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(-3)

Strykz

Jan. 28, 2011

Under rating threshold (show) Lmao this is the Turok Evolution music

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(1)

idiotdog

Jan. 28, 2011

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(-17)

redmerlin

Jan. 28, 2011

Under rating threshold (show) a few suggestions are 1) add descriptions to some of the potions, like how much they recover,ect. 2) when your doing a quest show the rewards 3) make money drops more frequent, i hate going out and only getting like 100 gold for killing 50+ enemys 4) get rid of the empty chest thing, its really annoying, like MbalzEsHari said.

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(2)

Ellis14

Jan. 28, 2011

Under rating threshold (show) Attention! Rate this up and it will get acheivements. Only high rated games get them. Its like eating cookies without milk...

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(0)

XxAngrodxX

Jan. 28, 2011

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(-3)

Snipeyz510

Jan. 28, 2011

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(-5)

zJJGBz

Jan. 28, 2011

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(-7)

Willster132

Jan. 28, 2011

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(-4)

KingOfKings2

Jan. 28, 2011

Under rating threshold (show) Awsome i was addicted to the other game time to spend more hours of my day on this woo! Kong needs more games like this!

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(1)

gtg935w

Jan. 28, 2011

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(-6)

iamted

Jan. 28, 2011

Under rating threshold (show) decent game, though a few tweaks would make it much better. first there is no reason that a chest should drop from an enemy only to yield nothing, either make it so that chests drop less often, or put cheap small potions, or maybe a small amount of gold, then take away the unnecessary grind portion, some grind is ok, but i shouldnt have to kill slime for hours just to learn that i still cant take on higher level slime.

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(0)

penguindude88

Jan. 28, 2011

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(-5)

NovaWolf88

Jan. 28, 2011

Under rating threshold (show) Little Girl: "I took him to play at the Silent Hill." When is that ever a good idea?

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(6)

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