Comments for Siege Knight

avatar for BennyGreen
BennyGreen

Apr. 6, 2013

Under rating threshold (show) Krolan gave a good way to solve the last level. I used a slightly different one : I maxed the Archer Skill Tree. Every time I shoot at strong enemies, I quickly use Cannon-Shotgun-Arrows (with hotkeys they are almost simultanously fired). => 2 shots like that and dragons/elementals are down ! This is slightly quicker than using the fire and ice spell, plus it doesn't use mana. On the ground, I use things almost like Krolan : 4 lines of spikes (maxed) then 1 line of barricades (maxed) and finally 3 lines of archers (maxed).

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(797)

avatar for ctpro
ctpro

Mar. 27, 2013

Under rating threshold (show) Why do we still have to pickup every single coin in 2013?

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(1855)

Developer response from funstorm

Due to popular demand, the coins have decided to automagically pick themselves up after a few seconds from now on!

avatar for Krolan
Krolan

Mar. 27, 2013

Under rating threshold (show) In "the last showdown" Wave 5 you really start to think after awhile "Will it ever end?" I think the Level ist pretty cruel, despite that I finished it on first try. For anyone having trouble: I went with fully upgraded Archers in the first 3 rows to the right, shielded them with one row fully upgraded walls, and the 4 rows on the left I plastered with fully upgraded Spikes. I used the Mage Skill Tree for the most part. Don't forget that fire- and iceball are cheap and do tripple damage if the target is frozen/burning (Iceball for burning, Fireball for frozen). So switching back and forth will allow you to kill Dragons with 3 Magic Balls (fire-ice-fire). This applies to fully upgraded Magic-Tree :).

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(854)

Developer response from funstorm

Excellent tips. Listen to this guy, he's got it figured out! :)

avatar for Zarkate
Zarkate

Apr. 11, 2013

Under rating threshold (show) "you will only see this loading screen once" every time you load the game

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(488)

avatar for HeavyDuty
HeavyDuty

Mar. 27, 2013

Under rating threshold (show) Fun, though the field of vision needs to extend past the firing range. Either that or coins need to pick themselves up. I can not begin to count the number of coins I could not get, because they went off screen.

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(931)

avatar for philazkill
philazkill

Mar. 29, 2013

Under rating threshold (show) those skeletons sure have a lot of blood...

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(17)

avatar for speakofsilence
speakofsilence

Apr. 18, 2013

Under rating threshold (show) Great game! Fun to play with good looking animation! I only have 2 big complaints: 1) We need a way to see our barricades'/soldiers' health. The only thing we have now is the barricade looks a little different, but even that doesn't work perfectly as healing the barricade won't "fix" the image. 2) Switching between traps and weapons is a little clunky right now. During a wave, I would like some way to set it to automatically switch back to weapon when I put down a trap. 2 minor things: 1) The tabs are bugged at the beginning of a round if you press send immediately instead of "play". 2) Having a different cross hair for each weapon would be nice. Even with these^ I'm still ranking 5/5. It's a great game :)

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(7)

avatar for Phsyco_1
Phsyco_1

Apr. 5, 2013

Under rating threshold (show) We're under attack by an unknown enemy. "x16 Skeletons and x1 Goblin" ....Okay!

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(16)

avatar for LCDSS
LCDSS

Mar. 27, 2013

Under rating threshold (show) Needs a ending scene... A boss... something... Achievements too :) 4/5 Simple and fun.

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(374)

avatar for Justdave
Justdave

Apr. 12, 2013

Under rating threshold (show) fun game. However few things. should have a end boss to kill, a better win end of game cut scene and a coin magnet upgrade ability. I see lots of room for improvement but I liked it.

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(7)

avatar for Golress
Golress

Apr. 2, 2013

Under rating threshold (show) Damn, I've just failed the tutorial, didn't place the spikes in the right order :(

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(12)

avatar for towski
towski

Mar. 28, 2013

Under rating threshold (show) Please please please don't force me to collect coins with my mouse.

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(15)

avatar for Frostweaver
Frostweaver

Mar. 31, 2013

Under rating threshold (show) A bestiary would be nice!

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(8)

avatar for Chillz
Chillz

Mar. 30, 2013

Under rating threshold (show) I accidentally clicked restart. Yeah, I wish there was a prompt "Yes or No" after clicking that...

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(8)

avatar for Cassus
Cassus

Apr. 1, 2013

Under rating threshold (show) Whew! A fun game, but some parts were annoying. Meta comments-- *Change the hotkeys, there must be twoscore comments about them. Instead of "tab" to switch between two sets of units, put the traps on one row and the weapons on another so that you can pick any of them with just one keystroke (so bow on "1," shotgun on "2," spike trap on "q," barricade on "w," etc). *Add an upgrade/trap/-something- that picks up coins. *Add a Final Boss. The last wave is kind of a letdown-- you build up your defences, you face hordes of enemies, dragons and orcs start pouring into the battle in a steady stream... And that's it. If I can handle one batch of two orcs and a dragon, I can handle fifteen. You need a capstone boss of some kind. *Do more with stars. List the requirements for each rank, put in some kind of a special shop (or secret levels unlocks). Heck, maybe make three "inside the portal" levels unlocked with stars and put the Final Boss on the last portal level.

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(34)

avatar for Tal70
Tal70

Apr. 3, 2013

Under rating threshold (show) also, why do coins disappear after a while? isn't it punishment enough to pick them up while trying to shoot? lol

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(11)

avatar for Stevarious
Stevarious

Mar. 31, 2013

Under rating threshold (show) Was thinking that the game was too easy. Then a dragon flew in overtop a horde of exploding slimes. Argh at picking up coins, though. Why does any game developer think picking up the coins is fun??

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(12)

avatar for LucasKuilman
LucasKuilman

Apr. 16, 2013

Under rating threshold (show) One boss-level after level 10 would be very nice, or maybe an "Endless" mode? 5/5

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(6)

avatar for Adruc
Adruc

Mar. 27, 2013

Under rating threshold (show) Nice game, but I think it lacks of a Final boss and and ending message.. I mean ok, I complete all the levels and then...nothing. However is a good game and the music is sooooo good, 3/5 for me.

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(232)

avatar for Beldaran
Beldaran

Apr. 12, 2013

Under rating threshold (show) A health bar that always shows on my damaged troops/barricades/castle would be a vast improvement.

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(32)

avatar for Agish
Agish

Apr. 14, 2013

Under rating threshold (show) Could you possibly reduce the number of coins that each enemy drops while still keeping the same value? Or just remove the coin's and add it to your stash because the sheer amount of coins on screen drastically slows my computer down.

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(12)

avatar for SlutForBrains
SlutForBrains

Apr. 2, 2013

Under rating threshold (show) Game: "Level 5, Fiery Peaks Tread carefully now! Who knows what beasts call this barren wasteland their home? *lists beasts that call this barren wasteland their home*" Me: "... >>"

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(12)

avatar for jrobbio
jrobbio

Apr. 12, 2013

Under rating threshold (show) Haven't had a game where I've had to desperately mash the number keys in a while. 5 stars!

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(6)

avatar for Josephthemathman
Josephthemathman

Apr. 12, 2013

Under rating threshold (show) Oh yeah, and cannon is good for those pesky slimes. Or archers. Or barricades. To make them suicide before your base...

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(6)

avatar for hiya433
hiya433

Apr. 11, 2013

Under rating threshold (show) I think that everything should be shown at once rather than having to scroll to see to the left.

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(6)

avatar for Chaosinmotion
Chaosinmotion

Apr. 14, 2013

Under rating threshold (show) I like this game, but I have one complaint - the money doesn't roll over to the next level. So, what's the point of picking up the coin on the last wave of each level? Maybe I'm missing something.

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(11)

avatar for Chippyrat
Chippyrat

Apr. 5, 2013

Under rating threshold (show) Fun game, got repetitive towards the end as there isn't much variety to the levels besides the creeps. Well made though!

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(6)

avatar for LorDragon1
LorDragon1

Mar. 30, 2013

Under rating threshold (show) Fun game, had a good time playing it, worth a good 4/5. As for the strategy for the last two levels, what Krolan said work nicely, I was doing pretty much the same thing at first except placing knights instead of walls, but I would say that it work better with walls, the knights dies way to fast and it is a pain to try to heal or replace them in the middle of the fight. I would only add a little thing for the “fire daemons”, since they are moving fast and destroying the walls rather quickly when they get to them, you need to slow them down with the ice spell as soon as you see them come out (even if that mean to stop attacking the dragons for a moment) followed by a fire spell to reduce their health a bit if possible, after that your spikes and archers should have no problem killing them before they can hit your walls or do too much damage to them while you get back at killing the dragons with the fire-ice-fire spells combination.

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(10)

avatar for tortnotes
tortnotes

Apr. 3, 2013

Under rating threshold (show) Switch between the shotgun and the cannon with the number keys while firing and you can put out a massive amount of damage. I've done well using spikes to kill the low-level enemies and this to kill everything big, along with a row of knights at my castle who don't do much.

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(6)

avatar for iGelb
iGelb

Mar. 31, 2013

Under rating threshold (show) i liked the game, but what is the point of getting the stars? is there any reward for not just passing the level? otherwise those stars are less interesting than one might think.

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(6)

avatar for Pykrete
Pykrete

Apr. 11, 2013

Under rating threshold (show) There's a memory leak in here -- slowed down over the course of a session. Check your dereferencing of enemies and coins and make sure you disconnect them from all listeners when they die. If you haven't already, allocate reusable objects for the player's shots ahead of time instead of actively generating them as needed.

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(9)

avatar for Cassus
Cassus

Apr. 1, 2013

Under rating threshold (show) Game comments: Knights are... pretty pathetic. Walls have much better defenses, and the damage from a knight just isn't enough to compensate for them costing five times as much. Especially when they die too quickly to deal much damage. Maybe give the knights a "shield" that blocks attacks randomly, or let them attack through walls, or something. Poison arrows don't do much. Archers are sweet, no question. But the poison doesn't really work as a "capstone of awesome" in the way that, say, Lightning does. Maybe give them access to the Champion's bow upgrades or exploding arrowheads or piercing shots or something. Know what would be awesome for the Sorcerer tree? A "rapid casting" skill that reduces the time to fire spells. I'd sink points into that ASAP.

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(24)

avatar for Rennie0000
Rennie0000

Apr. 15, 2013

Under rating threshold (show) Oh my and I failed the tutorial as well - that has to be an achievement!

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(5)

avatar for Apt43Tech
Apt43Tech

Apr. 18, 2013

Under rating threshold (show) Thanks for adding auto coin pick-up! This made the game so much better.

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(5)

avatar for lmccoy90
lmccoy90

Mar. 28, 2013

Under rating threshold (show) Good game but I do miss in-game achievements.

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(6)

avatar for LordElros
LordElros

Mar. 28, 2013

Under rating threshold (show) Great game, except nothing happens when I beat the last level. No ending, no boss. Also, it makes no difference whether you beat levels at 1 star or 3 stars.

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(6)

avatar for Karsh777
Karsh777

Apr. 14, 2013

Under rating threshold (show) For the last level, I have another method of beating it. Fully upgraded archer skill tree, lightning, mana regen, and ice tower from mage, and spikes + health and regen for barricade. Fill the right three with archers, then ice tower, spikes, ice, ice, spikes. Anytime you see a dragon, shoot a cannonball, lightning, cannon. The ice towers + archers afford enough time to for some more cannonballs into the crowd, and any extra lightnings you have. This got me through with 3 stars on my first try.

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(5)

avatar for zorgx93
zorgx93

Apr. 19, 2013

Under rating threshold (show) pretty fun game! hope there would be an endless mode. 5*

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(5)

avatar for Ravemaster
Ravemaster

Apr. 13, 2013

Under rating threshold (show) Anyone else notice the resemblance to the Mario World Map?

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(5)

avatar for AtomicPineapple
AtomicPineapple

Apr. 13, 2013

Under rating threshold (show) Great game, but a progress bar on waves would be nice.

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(5)

avatar for DracoWingFlyer
DracoWingFlyer

Apr. 13, 2013

Under rating threshold (show) I like that the game says how much data it is downloading. Not many games do this.

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(5)

avatar for itssocrazy
itssocrazy

Apr. 13, 2013

Under rating threshold (show) nice game..

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(5)

avatar for Delta18boy
Delta18boy

Apr. 12, 2013

Under rating threshold (show) a very good game hard doe

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(5)

avatar for Spellweaver
Spellweaver

Apr. 12, 2013

Under rating threshold (show) Nice game. Rather difficult to complete the last two challenges unharmed without th right strategy. The right one, as I learned from my Konging friends, is to have 4 lines of spikes, one of barricades and three of archers , all maxed and to use the cannon, shotgun and arrows combo in quick succession, i.e (3,2,1 -3,2,1 etc) on the big monsters.

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(5)

avatar for Theelfguy5
Theelfguy5

Jul. 1, 2013

Under rating threshold (show) headshots should have a higher crit rate.say your using the arrow and you have 2 points in bow crit,your crit chance is 4%.but if you hit their head,it could be something such as 6%.just a suggestion

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(5)

avatar for catzroxors
catzroxors

Apr. 10, 2013

Under rating threshold (show) Nice game. My only problem with it was that if you healed a damaged baricade, it didn't go back to looking like new, it stayed cracked. Made it really hard to tell when i needed to heal them

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(8)

avatar for sclocher
sclocher

Apr. 9, 2013

Under rating threshold (show) very anti climatic towards the end... No in-game achievments, no Kong achievments (yet...hopefully), no epic boss battle... Still a great game, don't get me worng, just a little lack luster imo 4/5

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(8)

avatar for yensama
yensama

Mar. 30, 2013

Under rating threshold (show) Auto shoot function would be nice.

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(8)

avatar for boringegg
boringegg

Apr. 5, 2013

Under rating threshold (show) Needs a fast forward button.

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(5)

avatar for yensama
yensama

May. 16, 2013

Under rating threshold (show) I expected the gate to be the last stage D:

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(3)

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