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Fun game, but its more reaction platformer than puzzle game. Level designs where the player is force to change color in a certain order, and possible require different colors to react to different situations. I think someone had mention red=fire, blue=water. Or even a stealth aspect where the enemies won't see you if your color matches the relevant environment.
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I just love the graphics/animation! The music is pretty nice aswell and the most important thing, the gameplay, was pretty good, too.
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I have heard that a lot of players don't actually complete it and I think that all levels should be unlocked at the beginning. Just to make sure you don't just need to complete the last level to get the ending you should make it so you have to do all the levels. Just a though
Thanks Popey456963
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I would like a mute button on the menu screen. And as a red-green colorblind gamer, I found it difficult to play, so a colorblind mode would be nice.
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Definitely has potential to satisfy both hardcore and casual platform fans with future installments. As a hardcore gamer I could appreciate the game, but the level design left me wanting until the last few levels. Hope you do consider a sequel, and if so step up the challenge a little bit. One idea could be colorless blocks that cannot be removed except via spikes (ie, moving blocks) and multicolor blocks that can be removed of any two or even three colors. Just food for thought, that could lend to more dynamic and challenging level design :)