Under rating threshold (hideshow)
Hard badge: Choose Lyne. Rocket turret below line, in front & above of medium circle. 2 cannons, 1 in front & 1 behind rocket. Upgrade rocket dmg & rate until
Hard badge: Choose Lyne. Rocket below line, above & left of med circle. 2 cannons, 1 in front & behind Rocket. Upgrade rocket dmg then rate until @ wave 16. Add 2 tazers at start, above & below line. Upgrade rocket & tazer dmg. Max rocket dmg & rate. Sell left cannon. Build cannon behind rocket. Max cannon dmg Max tazer rate Increase rocket range Add + rate to 1 tazer Add bigs to rocket. DO NOT SEND MULTIPLE WAVES!
Under rating threshold (hideshow)
The lack of tower AI or tower targeting control is beyond infuriating. The combo system is a nice idea, but it glitches about as much as it works making this a rather mediocre tower defense game.
Under rating threshold (hideshow)
To beat the hard badge:
This is fairly space consuming, I used the right side of the Bad Pipe map.
in a figure 8 make room for 9 towers. Design is below.
Each rocket will need to be in combo range of a Tazer and 2 Cannons. This combo mainly focuses on the nuke. The rockets will be closest to the action and you will max them out completely. The Tazers and Cannons only need to be maxed in damage.
This is roughly what my design looks like:
1-Big Damage 2-Rocket 3-Cannon 4-Tazer /-empty space
////33/////
///2//4////
/1//1//1//
///2//4////
////33/////
After maxing the first Rocket, I laid out my design. Leave room for each Big Damage. Max out the second Rocket followed by maxing the damage on 2 Cannons and 1 Tazer. Then I saved up for my first Big Damage Tower. Then max the other 3 remaining towers with damage only. Last, I put down the final 2 Big Damage towers. Wave 155, $23515 left, 1528 kills. Easy to do.
Under rating threshold (hideshow)
To beat the hard badge:
This is fairly space consuming, I used the right side of the Bad Pipe map.
in a figure 8 make room for 9 towers. Design is below.
Each rocket will need to be in combo range of a Tazer and 2 Cannons. This combo mainly focuses on the nuke. The rockets will be closest to the action and you will max them out completely. The Tazers and Cannons only need to be maxed in damage.
This is roughly what my design looks like:
1-Big Damage 2-Rocket 3-Cannon 4-Tazer /-empty space
////33/////
///2//4////
/1//1//1//
///2//4////
////33/////
After maxing the first Rocket, I laid out my design. Leave room for each Big Damage. Max out the second Rocket followed by maxing the damage on 2 Cannons and 1 Tazer. Then I saved up for my first Big Damage Tower. Then max the other 3 remaining towers with damage only. Last, I put down the final 2 Big Damage towers. Wave 155, $23515 left, 1528 kills. Easy to do.
Under rating threshold (hideshow)
what the fuk!?!? they allways target the last unint, letting the others pass! that is realy frustrating on hard when you are trying to get the bage!
Under rating threshold (hideshow)
my score was 1582433160!!!!!! thats 1 582 433 160!!! 1 billion!!!!!!!!
i died on like round 530. (go black holes!!!!!!)
Under rating threshold (hideshow)
lol i cant be bothered to read combo tips so im just gonna put loads of lasers together... yep seems to 1 hit everything but my screen will probs explode or something
Under rating threshold (hideshow)
4/5, no save feature
Also, :
PC Load Letter Badge (MEDIUM - 15 points)
2,000 ENEMIES KILLED – Hint: Watch the tutorial for advice on combos! "Black hole" combos will not record kills
To the Extreme! Badge (HARD - 30 points)
1,500 KILLS – "Black hole" combos will not record kills
LOL
Under rating threshold (hideshow)
Waste of time for the medium badge, should be changed to hard. Also the amount earned doesnt keep up with upgrading turrets. 2/5
Under rating threshold (hideshow)
Nice ideas with combos, chains of lasers and stuff, but you lost me on printers. I mean, printers? Spend $100 and get proper enemies drawn - soldiers, motorcycles, cars for example.
Under rating threshold (hideshow)
It was a decent game. If it weren't for the fact that it was created in 2007 I'd say it's one of the worst tower defense games I've played. The tutorial was much more complicated than it needed to be and the way everything is displayed makes gameplay messy. 3/5