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"Sir! Enemy approching in several seconds! Should we set up road blocks and defenses?" "No, we should just let them have a clear pathway with turrents to gun 'em down." "But wouldn't it be easier to just place a turret in front of them to mow 'em down?" " Shut up soldier, this is what HQ told me to do! Now do your job!"
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@ AM ^^ There is 10 enemies per level, so pass 200 levels for the 2k kills medium badge, that will then unlock extreme mode, pass 150 levels to get the hard badge. Boring at first, but once you upgrade and start unlocking the big guns it becomes fun, those last two weapons are truly impressive fully upgraded.
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It would be nice if the turrets would attack the badguys closest to the base before the ones at the beginning of the string, 'oh, that's ok, I haven't killed that helmet yet, but look, there's a printer, let me attack it instead!' :( rather annoying
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fun game, but i got 2k kills and no badge, and eventually broke the game XD .. apparently it cant handle as many turrets and stuff as i put out wave 314 and poof game broke =*( over 3k kills and was not looking like they were going to break through any time soon ... >:P i think the game cheated knowing it couldn't break through XD LoL , fun game though, just blah about the badges not being delivered =(
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The website mentioned on the title screen of the game, http://onslaught.playr.co.uk/about.html, contains many help pages explaining how everything works and strategy guides that show you ways to make the most of your combos and laser chains. There is a lot of hidden detail in this game, and you just can't make it through the later levels in this game if you don't know how to upgrade right.
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Well that's swell, I just killed over 2k enemies on a medium run and didn't get the badge. I look to the right to see what the badge system thinks I got and apparently it stopped on 1300 exactly. Thanks for nothin! :D
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Not to complain, but this is a bit excessive isn't it? I mean, when the badges are going through 2,000 enemies, which translates to 200 waves, that seems to be a matter of patience more than anything. Just making combos can make it so one group of weapons is more than enough, let alone making back up combo machines with all the extra money you have. Seems a bit odd to me that the wave amount is so high, though the combo idea is stellar and incredible. Great game, just wish it had more of a point and less high a goal.
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"General, we've killed 2000 enemies, dont you think we should quit and save our ammo?"
"Shut up Lieutenant i'm trying to unlock something!"
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"Sir we have a possible alien and printer invasion and their attacking Area 51! Whats our budget?"
"Shut up Timmy heres 30 dollars now go away."
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An excellent game with brilliant combo potentials that force a bit of tactical thinking. However, the graphics seem a bit....weird. I can't see what damage a helmet can do, but I'm sure the creator knows of evil bike helmets and printers which inspired the creeps in this game. Also, if you're experiencing the targeting problems with towers which only want to shoot the closest creeps, highlight the tower and press 'T' to change the targetting settings. If you want it to shoot the creep closest to the exit choose 'oldest'. A final note: When the nuke combo started to fail at insta-killing creeps, I started to panic - those late level creeps are really intimidating.
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I've got a sure way to get hard badge.
1. Go to incoming map.
2. Build Rocket turred at a corner on the center square
3. Upgrade damage to max. Upgrade fire rate at your own discretion
4. Build laser turret right next to it (another corner)
5. Upgrade laser turret's damage to max (nothing else)
6. Upgrade rocket turret's range until it goes all the way to the part where enemies spawn
7. Repeat steps 2-6, filling the center square.
8. Build BIG Damage and upgrade it so it encompasses all the turrets
9. Repeat steps 2-6 on a place where it's under the BIG Damage range
10. Build and upgrade BIG Damages all over. Their bonuses stack. This is why enemies on wave 140 are "untouchable".
I had 5 BIG Damages by the time it got unmanageable and more than 1500 kills.
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Over 2000 kills, no "Black Hole" combo, medium difficulty, still no badge. God damn fix it, I've done this many times already, not going to waste my time with this game any more.
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So It'll cost $75 dollars to set up 5 laser turrets, but how about setting up a lone sniper with a rifle?" "That'll be $12000.
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WTF, after a while the game just breaks down and don't spawn any more rockets. First came the lag and I had to go down to low in quality and no rocket smoke, but then no rockets... Very buggy game.
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This is the enemy general on penta map. "General should we head straight for area 51?" General says "No, we should go around in a starlike formation to confuse them."
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Soldier: Sir we're under attack! General: My god who is it? Aliens? Russians? Soldier: No sir it's something even worse! General: WHAT IS IT? Soldier: We're under attack by motorcycles helmets, printers, and small toy planes. General: MY GOD SET UP ALL DEFENCES POSSIBLE! I WANT MISSLES, LAZERS, EVERYTHING!
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Welp, I've discovered that if you put a rocket in range of the entrance, it'll spam bullets indefinitely until you lag into oblivion.
On the bright side, with the right setup, this got me the achievement.
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Just hit the 2000 kills mark for Medium badge. Badge didnt trigger though, and it seems to have gotten stuck on 1100 kills.
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General: US Forces! the ailens are attacking now! i dont know what to do, somebody have an idea?
Initate: ME SIR!
General: What is it?
Initate: Build a rocket and upgrade it on 1000 Rate of fire and an high accuracy and also, A SUPER ULTRA MEGA HIGH POWER!!
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I'm trying to get the medium badge and it keeps stopping counting after 1400... is anyone else having this problem or is it just me? It's getting really annoying.
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First off; Listen to che1997's comment, it works. However, DONT GET GREEDY! Laser rockets kick all the ass in the world. but call too many waves at once and all that work was for nothing... trust me ;-;