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Missles + Tazers work the best if u have a few. basically it makes a Wolverine (not comic book)-like missles that flies in circles electrifying everything. Still has 1 hit kills on wave 150
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Gets slightly boring after kill #17568. Oh, I STILL haven't unlocked all the combos? Nah, i'm kidding. it's a fun game and im gonna keep playing it. Sort of funny, though. For 115 minutes during medium, i just left the game running and did other stuff. Came back, and i hadn't lost any lives. I decided to end the game and start a new one
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The Combonly is a combination of ""Combo" and "Only", so it forces your turrets to create as much combos as possible.
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Amusing. Silent. Largely non-interactive as you wait and upgrade relatively few towers. There seems to be a sharp curve in the ~100 range, where things go from 1-shot to 20 shots to kill.
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What is the point of the taser tower? Terrible range, bad damage, and bad rate of fire, yet it costs over twice as much as everything else. Does it do something I don't know about?
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i keep losing because for some reason my turrets occasionally wont shoot a single target and completely ignore them, any1 else having that prob?
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To beat the hard badge:
This is fairly space consuming, I used the right side of the Bad Pipe map.
in a figure 8 make room for 9 towers. Design is below.
Each rocket will need to be in combo range of a Tazer and 2 Cannons. This combo mainly focuses on the nuke. The rockets will be closest to the action and you will max them out completely. The Tazers and Cannons only need to be maxed in damage.
This is roughly what my design looks like:
1-Big Damage 2-Rocket 3-Cannon 4-Tazer /-empty space
////33/////
///2//4////
/1//1//1//
///2//4////
////33/////
After maxing the first Rocket, I laid out my design. Leave room for each Big Damage. Max out the second Rocket followed by maxing the damage on 2 Cannons and 1 Tazer. Then I saved up for my first Big Damage Tower. Then max the other 3 remaining towers with damage only. Last, I put down the final 2 Big Damage towers. After building everything I didn't spend another dollar. Results: Wave 155, $23515 left, 1528 kills. Easy to do.
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This turns into an Idle game once you got a couple of sniper turrets in the center of the map with a big damage turret near them.