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Well that's swell, I just killed over 2k enemies on a medium run and didn't get the badge. I look to the right to see what the badge system thinks I got and apparently it stopped on 1300 exactly. Thanks for nothin! :D
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Not to complain, but this is a bit excessive isn't it? I mean, when the badges are going through 2,000 enemies, which translates to 200 waves, that seems to be a matter of patience more than anything. Just making combos can make it so one group of weapons is more than enough, let alone making back up combo machines with all the extra money you have. Seems a bit odd to me that the wave amount is so high, though the combo idea is stellar and incredible. Great game, just wish it had more of a point and less high a goal.
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"General, we've killed 2000 enemies, dont you think we should quit and save our ammo?"
"Shut up Lieutenant i'm trying to unlock something!"
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"Sir we have a possible alien and printer invasion and their attacking Area 51! Whats our budget?"
"Shut up Timmy heres 30 dollars now go away."
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An excellent game with brilliant combo potentials that force a bit of tactical thinking. However, the graphics seem a bit....weird. I can't see what damage a helmet can do, but I'm sure the creator knows of evil bike helmets and printers which inspired the creeps in this game. Also, if you're experiencing the targeting problems with towers which only want to shoot the closest creeps, highlight the tower and press 'T' to change the targetting settings. If you want it to shoot the creep closest to the exit choose 'oldest'. A final note: When the nuke combo started to fail at insta-killing creeps, I started to panic - those late level creeps are really intimidating.
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I've got a sure way to get hard badge.
1. Go to incoming map.
2. Build Rocket turred at a corner on the center square
3. Upgrade damage to max. Upgrade fire rate at your own discretion
4. Build laser turret right next to it (another corner)
5. Upgrade laser turret's damage to max (nothing else)
6. Upgrade rocket turret's range until it goes all the way to the part where enemies spawn
7. Repeat steps 2-6, filling the center square.
8. Build BIG Damage and upgrade it so it encompasses all the turrets
9. Repeat steps 2-6 on a place where it's under the BIG Damage range
10. Build and upgrade BIG Damages all over. Their bonuses stack. This is why enemies on wave 140 are "untouchable".
I had 5 BIG Damages by the time it got unmanageable and more than 1500 kills.
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Over 2000 kills, no "Black Hole" combo, medium difficulty, still no badge. God damn fix it, I've done this many times already, not going to waste my time with this game any more.
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So It'll cost $75 dollars to set up 5 laser turrets, but how about setting up a lone sniper with a rifle?" "That'll be $12000.
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WTF, after a while the game just breaks down and don't spawn any more rockets. First came the lag and I had to go down to low in quality and no rocket smoke, but then no rockets... Very buggy game.
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This is the enemy general on penta map. "General should we head straight for area 51?" General says "No, we should go around in a starlike formation to confuse them."
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Soldier: Sir we're under attack! General: My god who is it? Aliens? Russians? Soldier: No sir it's something even worse! General: WHAT IS IT? Soldier: We're under attack by motorcycles helmets, printers, and small toy planes. General: MY GOD SET UP ALL DEFENCES POSSIBLE! I WANT MISSLES, LAZERS, EVERYTHING!
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Welp, I've discovered that if you put a rocket in range of the entrance, it'll spam bullets indefinitely until you lag into oblivion.
On the bright side, with the right setup, this got me the achievement.
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Just hit the 2000 kills mark for Medium badge. Badge didnt trigger though, and it seems to have gotten stuck on 1100 kills.
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General: US Forces! the ailens are attacking now! i dont know what to do, somebody have an idea?
Initate: ME SIR!
General: What is it?
Initate: Build a rocket and upgrade it on 1000 Rate of fire and an high accuracy and also, A SUPER ULTRA MEGA HIGH POWER!!
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I'm trying to get the medium badge and it keeps stopping counting after 1400... is anyone else having this problem or is it just me? It's getting really annoying.
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First off; Listen to che1997's comment, it works. However, DONT GET GREEDY! Laser rockets kick all the ass in the world. but call too many waves at once and all that work was for nothing... trust me ;-;
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nvm for hard badge, start with a nuke (rockets+cannon), then place 3 tazers at the start of the map and add a rate upgrade. then make more nukes. then add big damage (and keep adding)
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wtf with third badge? I didnt use black hole combo. I got more than 1500 kills, but I couldnt get badge. ...and forgot to print screen... *facepalm*
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Railgun's the way to go once you get the cash, they hit everything in their firebox, get 5 or 6 maxed and pointing down a nice long straight with a few tazers to slow the creeps (Squares map works well) and you'll easily hit wave 400+ on normal.
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Hmmm.. think the spacebar selling turrents was a glitch. Doesn't seem to do so anymore. Anyway, couldn't get the Big Laser Cluster Bomb Landmine combined with a combonly. It only took the two blue turrets (landmine combo). Also Can't get 3 turrents in line to make a pyramide. But could just be me...
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Shoot! Thought spacebar was New wave. But when you have a turrent selected it is Sell!
+ if that brought you in trouble also... :)
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General we should get ready for war as we can see we need to make rockets and upgrade them to the point where they are able to surpass atomic bombs and are fired in a barrage, how much trillions of dolars will that cost? uh only areound 3-5 k dollars not much. k now we need to make a ready suply of thousands... actually you only need 5.