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little luck is still significantly bigger than one single moment playing the game, makes sense. 5/5 great game good job making this game, Gary.
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I can feel that this game is all about skill but I have absolutely no idea what the tutorial is talking about. Can I play the game? Yes. Do I understand any of that? No.
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I dunno, my first time playing and I won with over 11k points and with 5k more than reckless... We both hit a lot of zilches.
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Every time. Every, every, every single time I get slightly in the lead, my opponent pulls 2000+ points out of their arse. Argh.
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"A dice game with great skill (and a little luck)" I don't think so, since even in reckless mode the CPU wins almost all the time even when our actions are almost the same.
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I don't even know what's happening. This game isn't intuitive at all and the scoring rules are wrong and contradictory.
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I had 7000 and Reckless was in the hole for 1500, and in 1 turn he wins the fracking game with an extra 700 points in the bank by getting all the free rolls. If that's not rigged IDK what is
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I'd say it's a game of chance and with a bit of tactics you are able to slightly adjust these chances to your favor, but you can't really control the game.
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Game grants AI a bit much.. Quite boring ripoff from Yahtzee (Sorry Devs), but this is just not a game I enjoy or want to see on Kong. 3/10.
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"A dice game of great skill and little luck" - hilarious. It's ALL about the luck. Not exactly "playing" when you're 100% dependent on rng -_-
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Sometimes RNG grants AI amazing scores. The idea behind the game is nice (a bit too close to gambling maybe...) but the overall result is "meh".
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Hmph. At least the easy badge is indeed easy to get - thank the stars - and not hinged on actually winning against mechanics seemingly rigged to hell and back. Which I'm not entirely clear on why anyone would ever feel the slightest bit enticed to even try for, if what's described in the top comments really is the first experience this web-toy gives to most people... ¬_¬
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i guess this ,game of great skills' in description is supposed to hint us that it's so totally rigged that we just need to learn the patterns...
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Okay, it's not RNG. You see, with RNG, the game wouldn't be RIGGED.
RNG would mean at least a 50/50 chance to win against reckless. I've played oh-so-many times (which was the goal of the dev) and I haven't won one time. These are facts. This game is bunk. 0/5 rating for BROKEN gameplay.
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Everyone is complaining about reckless, but I just played him and he got 8 zilches in a row and I beat him 1450 to 10150. He's just a risky roller.
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Game itself is good, but Reckless's ability to get free rolls so often (moreso when you have advantage) means it is no fun playing, as Reckless will win anyway
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This might be the only game I've ever see use the badge API correctly, so that the "currently: " text is actually what you're currently at. We had this right in 2008 people! Come on!
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I tried this crap just to check the stats... result against reckless (easy): after many matches i had gotten twelve 6-dice-points (fx a streight 1-6) while reckless had gotten over 30... many times he got them several times after another, each giving 1500 pts basically only rerolling. while i not even once got 2 in a row. i guess im one the unluckiest on this planet?
Also when tips are on and Reckless played it said "pay close attention" and then different notes flashed up and disappeared faster then even a pc can read them, so ill never know what they said... but its not like im gonna continue playing it, to me its just a pointer to the competence of the programmer... ...imo ofc!
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I know this game is old, but it irks me that it's claimed to be based upon "great skill (and a little luck)" when it should be the other way around. There's some level of skill needed, sure, but skill means absolutely nothing if the rng screws you, which isn't uncommon. This doesn't making winning *that* much harder, but it makes getting particular awards a pain, because a lot of them are based on getting lucky, rather than actually overcoming a challenge, like the "Get X consecutive zilch-free victories". You can play as safe as humanly possible, but still lose a streak because the rng gives you a zilch before you get to 300. If not for the exploit (since I highly doubt it was intended) where you can quit out of a game before it ends to not lose a streak, getting those awards (and by extension, the hard badge) incredibly infuriating. Doesn't help that the game refuses to save your progress if you accidentally refresh or something.
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Losing 500 points for 3 zilches is arbitrary and a punishment for things outside of yoru control. Sometimes you just can't get the 300 points before losing.
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@Darches, thanks for telling that quiting the game before losing keep the winning in a row streak. I dont considere it cheating the system, it's either that or having the best luck in the world-
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This is the most bullshit luck based game ever (simply looking at the diference between the medium and hard badge earnings). And many of those awards go straight into nagito's bullshit level territory.
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Okay little game. Good for putting a little time into now and them. Largely down to luck; little strategy involved.
I probably just had a run of bad RNG, but it seems to lean heavily in favour of the computer and Player 2.
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The game is also buggy, you can disable the CPU sometimes by trying to play during its turn. You can fix it by unselecting all the dice and threatening to quit. The badge counter is a mess too, saying I have 91 awards when I actually have 102, and 2 more of my awards disappeared! When reloading the page my counter went down to 79.
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APPARENTLY, quitting games doesn't count against you. So getting multiple zilch free games or wins requires cheating the system.
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Getting even 2 consecutive Zilch free games seems completely impossible. This reminds me of Badge Outta Heck from Spore, which was impossible to achieve without modding.
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Boring and purely luck based. This game has no strategy at all because the threat of Zilching far outweighs the average payoff, and the scores are so different that most of your points come from the RNG of your first roll each turn. This is also why Reckless is threatening, because RNG weighed far too heavily. You don't even get the CHOICE to be cautious because the game forces you to take at least 300 points for absolutely no reason. This means that some of your Zilches are forced and your decisions are meaningless! This game is so brain-dead that you can get 70+ awards with an auto clicker. CPU turns should also be skippable; they're just a huge waste of time. Definitely 1/5, a failure of game design.