Reconstruction V0.5
by galdon2004
Reconstruction V0.5
Tags for Reconstruction V0.5
Description
Doctor Franklin Stain may have accidentally caused the zombie apocalypse. Help him reconstruct his lab and find a solution before it is too late!
This is a 0.5 version, so not all the intended features are available yet; but I would like to get feedback on the concept and playability so I can make the full version better.
Features planned:
-More weapons
-More difficulties
-Achievements
-Improved graphics
-save/load feature
How to Play
WASD movement
Mouse used to aim, fire weapon, and construct buildings.
Buildings do the following:
Turrets: cause damage to nearby zombies at a steady pace.
Laboratories: Consumes scrap to research Secret technology.
Factories: Consumes scrap to research weapons technology, unlocks weapons over time.
Hospital: Uses scrap to research medicine. increases your max life gradually.
Wall: stops zombies but does not damage them.
Fence: damages zombies but does not stop them.
Developer Updates
Full version is up: http://www.kongregate.com/games/galdon2004/reconstruction-1-0
Updated game to remove some sources of lag I found. Found bug causing animations with diagonal walking to mess up, and have enabled diagonal walking.
Comments
szig
Feb. 26, 2012
2 turrets vs 1 zombie, zombie wins. Pretty sad considering the cost of turrets.
Yeah, I noticed that turrets aren't very cost effective at the moment compared to fences. I'm going to be adjusting them to take up less space (keeping the same range) and cost less to build. Thanks for commenting on it though, I'm trying to get the balancing right for the full version.
Thok
Feb. 26, 2012
On the one hand, there's no instructions given at all. On the other hand it seems really easy right now. It's ok, but it doesn't seem to have anything that separate it from other 2d shooter/tower defense hybrids.
There is an instructions button, On the title screen, about a centimeter to the right of the play button is the instructions button. I have no idea how nobody sees it, but clearly nobody sees it. I'm working on making some changes to add strategy for the full version, as well as some weapons that have fun effects.
colemanbailey97
Feb. 25, 2012
Awesome game! I think that adding turrets to the game would be a wonderful improvement (if possible) and I will definitely be watching out for new updates. :)
I do have turrets; they aren't very turret-like yet, as I'm still trying to find a way to make them shoot, so instead they just damage zombies that enter a certain range of it automatically. (they are the round buildings)
Lz_erk
Feb. 25, 2012
Oh, and it may be cliche, but mutant zombies [huge fat ultra-slow thing with long-range stabbing tentacles!] would add a whole new dimension to the gameplay, especially if they prefer to sit around in the cash bucket repository, perhaps only until their numbers are sufficient for a large-scale invasion...
Lz_erk
Feb. 25, 2012
Some information on what the buildings do would be great. And please don't improve the graphics, it already lags more than it should. A grid system for the buildings would help a lot, and a pause button to plan them out. I'm not sure more weapons are really needed, unless you mean turrets or something, to allow you to go foraging less suicidally. Lastly I'm not sure the SotN music works as well here as it did in Castlevania, but it's much better than slapping an ultra high BPM techno track over a game of this pace.
Actually, in the instructions page it describes what the buildings each do. P pauses the game, which is also in the instructions page. I'll keep the lag in mind though, I'm trying to find the sources of it and reduce it as much as I can at the moment before I start trying to add in more things that will cause it to lag more.