Comments for Reconstruction V0.5

avatar for szig
szig

Feb. 26, 2012

Under rating threshold (show) 2 turrets vs 1 zombie, zombie wins. Pretty sad considering the cost of turrets.

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(1)

Developer response from galdon2004

Yeah, I noticed that turrets aren't very cost effective at the moment compared to fences. I'm going to be adjusting them to take up less space (keeping the same range) and cost less to build. Thanks for commenting on it though, I'm trying to get the balancing right for the full version.

avatar for Thok
Thok

Feb. 26, 2012

Under rating threshold (show) On the one hand, there's no instructions given at all. On the other hand it seems really easy right now. It's ok, but it doesn't seem to have anything that separate it from other 2d shooter/tower defense hybrids.

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Developer response from galdon2004

There is an instructions button, On the title screen, about a centimeter to the right of the play button is the instructions button. I have no idea how nobody sees it, but clearly nobody sees it. I'm working on making some changes to add strategy for the full version, as well as some weapons that have fun effects.

avatar for colemanbailey97
colemanbailey97

Feb. 25, 2012

Under rating threshold (show) Awesome game! I think that adding turrets to the game would be a wonderful improvement (if possible) and I will definitely be watching out for new updates. :)

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Developer response from galdon2004

I do have turrets; they aren't very turret-like yet, as I'm still trying to find a way to make them shoot, so instead they just damage zombies that enter a certain range of it automatically. (they are the round buildings)

avatar for Lz_erk
Lz_erk

Feb. 25, 2012

Under rating threshold (show) Oh, and it may be cliche, but mutant zombies [huge fat ultra-slow thing with long-range stabbing tentacles!] would add a whole new dimension to the gameplay, especially if they prefer to sit around in the cash bucket repository, perhaps only until their numbers are sufficient for a large-scale invasion...

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avatar for Lz_erk
Lz_erk

Feb. 25, 2012

Under rating threshold (show) Some information on what the buildings do would be great. And please don't improve the graphics, it already lags more than it should. A grid system for the buildings would help a lot, and a pause button to plan them out. I'm not sure more weapons are really needed, unless you mean turrets or something, to allow you to go foraging less suicidally. Lastly I'm not sure the SotN music works as well here as it did in Castlevania, but it's much better than slapping an ultra high BPM techno track over a game of this pace.

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Developer response from galdon2004

Actually, in the instructions page it describes what the buildings each do. P pauses the game, which is also in the instructions page. I'll keep the lag in mind though, I'm trying to find the sources of it and reduce it as much as I can at the moment before I start trying to add in more things that will cause it to lag more.

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