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Gameplay was interesting at first but got rather repetitive. Also, the absence of a conclusion makes the game quite lacking given the repetitive gameplay.
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I clicked on one thing and when i clicked on another thing Symon disappeared! It happened every time! No matter what I tried! it looked like such a good game but i couldn't enjoy it
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This is a great concept game. And so bittersweet.
The only thing I am dissatisfied with the plot inside the game is that there is no conclusion. After the buildup, I was expecting a cutscene or something. After finishing the main 3 'arcs' [I put this in quotation because they're just basically scenes] there were visual treats, but still i did not feel satisfied.
The repetitive nature of the game makes sense, because dreams are basically based on memory and imagery rich in symbolism. I really do like that in addition to the ever-changing synesthaesia patterns. After all, depending on your mood or how you look at a situation over and over again, it can be bitter or sweet; happy or sad... All at once.
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i fee like an idiot even asking - but how do you start the game? All i can do is look around and see the credits. I know i'm missing something really obvious :)
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wait, so...orange is the color of happiness and of nausia? and why do i have so many nieces and why do they all have a different color treehouse?
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Within the first few minutes, I saw the children I never had. I felt lonely all of the sudden. My heart was empty, and there was nothing to do, nothing I could do. It made me feel horrible, like being stabbed in the back. And there was nothing I could do about it but continue.
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A very thoughtful game, but it really isn't all that fun. I suspect there are parts missing. Alot of them. Bring the story all together. It needs to make sense. Better luck next time. :l
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Within five minutes, I saw the table for the date that he never showed up for. And somehow, I felt even more helpless than before.
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stranger danger i mean this kids are asking for chocolates from some dude they dont know. but on the realz this game is great i love
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My interpretation of this game i that symon is dying in hospital and is dreaming about what he regrets not being able to do when he had the chance, as his regrets are so strong with in him he dreams of ways he can put things right and find peace. + if you agree.
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@manwithabook: there are games that are about the gameplay and the achievements and motivation, and then there are games that are about the feeling and the dreaming. You will not be satisfied if you play the latter like the former, and I don't think anyone should strive to make them alike.
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I like that the items combine with things and turn different, that dioesnt even make any sense, but its a thing that makes this game harder.
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Great game, but I wish there was more, like him seeing Rose again. And where did the baby come from/go to if he had no kids? I'd like to see a sequel to this, maybe even do a few. Overall it's a great, but sad game though.
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I see myself lying there, helpless in bed, muttering about a necklace I need to find. I wish I was the way I was before... Maybe it's in my old grandfather clock, where my childhood memories were stashed.. I check, but no. There's nothing inside. It's been cleaned out. I wish it was the way it was before... A box of chocolates? For me? I can't eat them, though. I wish... And dream children? It would have happened. That monstrous beast won't let me have my locket! It's keeping my memories locked away from me. But oh well. I move on. My sink! My bedroom sink! And it makes my music box play happy music! Maybe it'll bring my flowers back to life?! IT DID! HALLELUJAH! Wait... A baby incubator. My flowers... Oh wow, I'm on fire! And in return I get... A popup book? I have an idea! The music box in the clock! Oh... It's gone all raspy again. The chidlren deny the chocolate and the book. The plant can't resist the chocolates though!
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@thewerepyreking
Go on the menu in the top left of the screen, there's a menu button. In that menu there's a 'wake up' option.
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How about a fast walk mode? The puzzles here are extremely arbitrary, but weak and not worth going through the motions of repeating over and over (there's no reward for the player, and they're not that fun in and of themselves.) While this game is beautiful and touching and sad, it's also laced with tedium. The concept is compelling, but needs game design work.
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when it said "finally... I can go home", I thought he had died. Imagine my surprise when he woke up with trees around him.