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I say....
Have one mage on high ground. He has 1 HP/2 Magic/1 Chain.
On either side of him are two archers(with 1 HP/1Arrow/1Range for the inner ones, the outer have no upgrade.) Then put three knights in the row ahead(of the mage and inner archers) and have the middle one have 4 HP/1 Sword/2 Shield and have the outer ones have 2 HP/1 Shield.
Tips:
A)Keep the mage on high ground
B)Make the archers hit ones closest to them in their column
C)On second thought, Make everybody hit the ones closest first.
D)Don't make the mage attack in the middle column. Like this, it will only hit the targeted and the one on the direct right(if any).
E)Attack from behind, with side exposed, or at point blank range(1 square away).
Hope this helps!
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1 mage on the high ground with maxed everything except speed, and a maxed cleric in the corner to heal the mage ... the mage never moves, the cleric moves only when attacked. And that's it for the whole game. In terms of targetting by the mage, target knights last, nd just let them get killed by chain hits until all other unit types on the field are dead. Pretty easy for a hard badge, took about 1 hour to get.
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If you are using arakantos strategy, here is a little hint. When knights from enemy team come to you, dont move your knights and attack. It will destroy enemy block ability, but your knights will be attacked from behind, side, get shot by wizards.
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the 2 mages with 2 shields in front doesnt work as well as it sounds, you can almost guarantee death 4th round in, 1 mage on high ground with (Hp +9 move +1 Dam +9 and chain +3) along with a Healer in the corner every time except for all archer level and very last level, with (Hp +8 Move +1 Heal +9 and Range +3) the mage never moves from high ground and never face him so hell take a shot in the back, Healer should heal every round and you should get 1000 points pretty easy, last level took me 3 tries but if you constantly move healer ull be fine :) like this to keep it high plz and ty good luck
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First Row: Put a Mage (9 power, 3 chain) on the hill. Put 2 Knights on the ends.
Second Row: Fill with Knights. Use leftover points to give the center one some extra defense.
For your first turn, get the Knights in a solid line. Keep the Mage on the hill. Let the enemy come to you, so your Mage, the damage-dealer, keeps his Higher Ground bonus. Your Knights are there for defense, so no matter what, HOLD THE LINE. That means that they will do very little damage, but the Mage more than makes up for it. 1000 points every time. Vote up to keep this strategy alive.
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I wonder if it's the new version or something that enable me to retry the level while retaining the original score though I doubt the former. You can access the retry thingy by clicking at the 'Quit' button (top-right during game) and select Retry from the menu given. Marvaddin's post confused me as when he said Quit & Retry, I went back to the menu and play all over again.
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Nice game!
2 mages (+9 magic, +3 chain, +1 health on high ground)(+6 magic, +3 chain, +1 health next to him) in the back row, 2 knights (+4 health) in front row in front of mages.
:D
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this game looks like Eternal Eyes in PS 1, only the characters are not, eternal eyes has monsters which they called puppets, lol, thanks for bringing back a memory of a good game, this game has lots of potential, maybe a pretty more upgrades and it would be high rating game, 4/5
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Arkantos's strategy is perfect, but you need to figure out for yourself when and should you move your knights around at times. like, at the mission Arrowhead you need to move the knights to the back row until the archers get close enough for your mages to blast. same applies to missions with mages.
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there should be a disclaimer that says "DO NOT CHOOSE MOVE-ATTACK BECAUSE THE GAME CHOOSES THE WORST POSSIBLE MOVEMENTS AND YOU CANNOT UNDO THE MOVE" because then this would take far less time
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get a mage in the center (high ground) one to the right (or left) of him and a cleric on opposite side then put a soldier in front and to left of cleric and a soldier in front of middle mage and a soldier to right of the other mage and in front (or opposite if you choose north setup) use remaining points to up dmg and armor for each knight by 1 and 1 upgrade for clerics hp
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i remember playing this years ago on acadelist.com!i always wanted to play this awsome and addictive game again 5\5 :D
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Nice game, reminds me of Tactics Arena Online. Arakanatos advice worked like a charm, thanks!
I had fun getting them badgers.
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for managing ur army just go in the main menu and "setup your army" I don't understand why evrybody complaining about something they just don't noticed --'
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WTF????? I just finished killing all of them but my 1000 points didn't register as the hard badge!!!!!!!!!!! MOTHERFoCKER!!!!!!!!!!!!
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Even with arakantos's Strategy, getting that hard badge is VERY HARD. That's an impossible badge, not worth 30 points. 60 MAYBE.
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i got hard achivment by having 5 knights in front with 4 helth bonus each and a mage on top the little moutain with max magic and chain
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am i retarded? Arakantos strat is only getting me to level 4... i must be doin somthin wrong...and im using wuggle and marvaddings notes as well....