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thanks @ arakantos for the strategy, it works! I ran into a little trouble with the arrowstorm level but a couple of replays later I got it and got the hard badge without much trouble.
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get a mage in the center (high ground) one to the right (or left) of him and a cleric on opposite side then put a soldier in front and to left of cleric and a soldier in front of middle mage and a soldier to right of the other mage and in front (or opposite if you choose north setup) use remaining points to up dmg and armor for each knight by 1 and 1 upgrade for clerics hp
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WTF????? I just finished killing all of them but my 1000 points didn't register as the hard badge!!!!!!!!!!! MOTHERFoCKER!!!!!!!!!!!!
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Remember to have each unit manually end their turn when hurt, its only 1 hp per turn but just that much can mean a pass or fail
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Some important notes: 1) The game does NOT auto save, you need make 1000 points in 1 go, with same army for all battles. 2) If you finish a level, you dont have the option to retry it, so, if one of your units die while going for hard badge, quit immediatelly and retry level (if you go to menu your progress is lost). 3) Knights can use shield just once per turn, when they didnt receive damage yet and the attack is frontal. Open their guard using chain magic, attacks not frontal, or if you dont have other way, use your weakest attack. 4) The game does NOT have luck involved. Play a level the same way and you will get same result. The AI even does the very same move of each unit. If you lost using an strategy, try another one or the result will be the same. If you think these tips are useful, give it a plus :D
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come up with any strategy that u think works. ive made four different teams and they have all worked im averaging 968 on my games so far
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Arkantos's strategy is perfect, but you need to figure out for yourself when and should you move your knights around at times. like, at the mission Arrowhead you need to move the knights to the back row until the archers get close enough for your mages to blast. same applies to missions with mages.
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The reason why you guys don't get through with arakantos strategy is because it's his strategy. Build your own and stop using others strategies.
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i love this game, and in the end, it is the tactics that counts, not how big army you have. There could be more people playing in multiplayer.
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I lost with Arakantos's startegy. On the first level. With only one foe killed. Wait, I lose with every strategy. Looks like strategy doesn't like meh.
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arakantos's strategy works very well. Simply stay back and let the enemy come to you, rerely move the knights and let them sponge damage for the mages. the mage on high ground should NEVER step down unless there is one person left on the enemy team or something. even on the rounds where the enemy has mostly mages they will still advance leaving easy pickings for your mages. lastly, when choosing targets for your mages always go for the enemy with his/her SIDE exposed. that way the chain will carry on and still hit many people while if the enemy is a knight the shield block wont come into play. the knights you have should attack last, after the mages, and they should target the strongest available target (the mage chains should take care of weak enemies). easy hard badge for me
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There's lots of winning setups. I just got 1000 with 3 knights in front, a +1 heal +1 range healer back left, a +9 damage +3 chain mage on the hill, and a +1 damage +2 chain mage back right.
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First Row: Put a Mage (9 power, 3 chain) on the hill. Put 2 Knights on the ends.
Second Row: Fill with Knights. Use leftover points to give the center one some extra defense.
For your first turn, get the Knights in a solid line. Keep the Mage on the hill. Let the enemy come to you, so your Mage, the damage-dealer, keeps his Higher Ground bonus. Your Knights are there for defense, so no matter what, HOLD THE LINE. That means that they will do very little damage, but the Mage more than makes up for it. 1000 points every time. Vote up to keep this strategy alive.
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Even with arakantos's Strategy, getting that hard badge is VERY HARD. That's an impossible badge, not worth 30 points. 60 MAYBE.
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1 Mage on high ground (+9 Dam, +3 Chain, +1 Health)
2 Healers next to Mage, both sides of him (+3 Heal Power)
3 Warriors in front of them (+1 Health)
ALWAYS!!!! ALWAYS!!!! Pass first turn. Even if you get hit with an arrow, it won't be anything you can't heal.
Only move your warriors when your mage can hit something without moving!!!! - Very important not to move you're mage at all (unless there is only a one or two enemies on the field)
I got 1000 without having even one unit die.
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ponkiny, 80% shield block, 30% movement fatigue means damage goes dam*0,8*0,3=dam*0,24, dont add the percentages, multiply them
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the 2 mages with 2 shields in front doesnt work as well as it sounds, you can almost guarantee death 4th round in, 1 mage on high ground with (Hp +9 move +1 Dam +9 and chain +3) along with a Healer in the corner every time except for all archer level and very last level, with (Hp +8 Move +1 Heal +9 and Range +3) the mage never moves from high ground and never face him so hell take a shot in the back, Healer should heal every round and you should get 1000 points pretty easy, last level took me 3 tries but if you constantly move healer ull be fine :) like this to keep it high plz and ty good luck
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i remember playing this years ago on acadelist.com!i always wanted to play this awsome and addictive game again 5\5 :D
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Nice game, reminds me of Tactics Arena Online. Arakanatos advice worked like a charm, thanks!
I had fun getting them badgers.
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Looks real pretty but since enemy units always go right back to full health after you attack them it's totally worthless and stupid. 1/5
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man you guys all be trippin with the two mages deal, i got one mage on the high ground and 3 knights infront of him and they all have max health and the mage is maxed out cept for the range