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I love the game, but another suggestion is that gems should not waste shots at monsters just disappearing in the tower... especially since there seems to be a slight delay before the gem resumes firing again afterwards.
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Whoa, time really flows when playing this game. It's freaking big, and at the same time really addictive.. not even repetive. But that's how games are supposed to be, right? Limiting gaming is for the gamers to solve, so a 5/5 for me because of the great quality and size ;)
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A hint for level 78: Have a high level critical hit mastery, max it out if you can, and have one or two gems that you only boost with yellow gems. You'll easily get to 100+ minimum damage with 30%+ critical chance. Then boost your gems to level 7 while still in the towers and when you get a break from monsters swarming into your stronghold, drop those gems on the GoE and watch the ending.
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This is the game that never ends, yes it goes on and on my friends, some people started playing and not knowing what it was, but they'll continue playing forever just because.
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For the swarm waves, just max your Poison Mastery skill and only use traps with poison gems in them. Make sure you space them out so that if the traps miss any of the monsters, you have a couple backup traps closer to your tower. You shouldn't need more than 3 or 4 traps for most levels.
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I laughed really hard on the description of this badge xD...
This is the Game that Never Ends Badge
(30 points - 22,566 awarded)
Complete the 78th map
Goal Checklist:
Map 78 completed – "Endurance badge" does not even begin to describe this. Go outside. Please. Your family is worried about you.
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@sonofalchemy. There is a 4th and 6th levels, but they are hidden. You have to complete some of the neighboring maps under one of the different mods to unlock them. As soon as you unlock special mods, start to complete them on every beaten maps and they'll soon appears. There is 2/3 hidden maps per quarter of the complete map. This could be a useful sticky, hit + in case you think so. Cheers!
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Frustration = Knocking down all the buildings and not getting points for it in time siege or carapace. smile = giant monsters in levels where they aren't supposed to be.
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Map 78 completed – "Endurance badge" does not even begin to describe this. Go outside. Please. Your family is worried about you.
LIKE A BOSS
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ok.. managed to beat it.. but it was mostly luck.. used lots of flexibility and hoped for orange gems when creating gems.. a few points in mana gain mastery... still i think nine out of ten times i will lose this way... but whatever.. i got the badge *runs to home to hide his badge in a secret place*
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Impossible badges are meant to be really challenging. This is not so challenging, but really really time consuming. Hence "Endurance Badge". Though, yeah, this should be like a "Super Endurance Badge" or something.
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This game is crack, absolute crack. It had destroyed my social life, and MMO gaming time... Seriously. It's the best tower defense I have ever played. I LOVE, LOVE, LOVE, GemCraft0.
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to get the win at #78 you just need 7 grade 7 gems and bomb the central gem with them, but to defeat all the waves at #78 you need a heck of a lot of efforts, it's named "the 228 challenge" as there are 228 waves. But it has been beaten by several people already. It's just something to try at this game when you have beaten it once. (It's worth more than an imp, but it can't be recorded by the game engine)
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this might seem sarcastic, but it's honestly a fantastic feature that the game remembers on launch that i disabled the in-game sound. it's a great game, too, but this is a feature more games need to have for when i get tired of the game's sound and want to listen to bowie or buckley or boris.
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As you can guess from my nickname, I drowned quite a lot of hours into this game. I hope Ruffle makes AS3 support soon, because I really miss grinding endless levels into a laggy dust. Do support them too!
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There must be a glitch somewhere, I let it load all the way, hit play and now it's just giving me a black game screen.
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If you would like to get the armor games skills only while playing on kong here is what you do. Start a game at armor games save it same with kong start a game and save. Now go to where all your saved games go mine were in my cookies. Find the folder with each saved game kong game will be in one and armor games will be in a different one. Once you have found them just switch them, then load up the game here and there you go + if you like this
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There is one thing I'd like to tweak in this game. It's only too easy to ruin a grade 3+ dual gem by accidentally combining it with the wrong pure gem, as some of the dual colours look like unrelated pure colours e.g. lime+blue looks like pure cyan, yellow+blue looks like pure purple (which is pink, unlike the proper purple in the original Gemcraft). Obviously you can check the gem data by mousing over the gem, but it would be really helpful if dual gems could just be identified at a glance by a design feature, or if the component colours were visible instead of a blended colour.