GemCraft chapter 0

GemCraft chapter 0

by gameinabottle
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GemCraft chapter 0

Rating:
4.3
Released: May 15, 2009
Last updated: July 06, 2009
Developer: gameinabottle

Tags for GemCraft chapter 0

Description

Unleash your magic powers and fight your way through the wilderness to find what you have been searching for decades...
The Gem of Eternity awaits you...

How to Play

Click on spell buttons to select them
Drag gems to move, throw or combine them

1-6 or B/T/C/M/W/G selects spells
P to pause
N to send next wave instantly
Q to switch 1x/3x speed

Hold shift to:
-place multiple towers/traps
-create/combine multiple gems
-throw multiple gem bombs

Developer Updates

May 15, 2009 9:52am

(2009-07-06)

Changes in v. 1.2K:

Fixed total number of victory amulets in the level selector info panel (50 insteead of 60)
Changed size and position of โ€œreturn to the mapโ€ and โ€œrestart battleโ€ buttons to avoid pressing them accidentally
Grammatical/typo fixes
Mana pool cost is limited to 95% of max mana
Towers donโ€™t fire at invulnerable monsters anymore
Overall visuals further reduced (->less lag with dozens of traps) if number of particles is set to zero in the options panel
โ€œMax XP earnedโ€ field added to the in-game score popup panel

To see the whole list of changes since the first release, go to armorgames.com. (This textfield has a size limit.)

Comments

0/1000
gameinabottle avatar

gameinabottle

Jun. 21, 2019

174
3

It's awesome to see some veteran wizards still playing GemCraft 0 in 2019, 10 years after release! :) a new GemCraft chapter is in development, GemCraft Frostborn Wrath has just got a Coming Soon page on Steam (you can search for the game to get there and Wishlist it to get notified when it arrives). And, nothing's sure yet, but I also have some future plans to release remakes of the old GemCraft chapters, to make them somehow survive the end of Flash Player support in web browsers.

nowhere111 avatar

nowhere111

Jun. 12, 2010

3258
132

The "This is the game that never ends" Should be an impossible badge in so many ways I don't know where to start.

JSilvis avatar

JSilvis

Mar. 05, 2012

1311
56

I love how Greg acknowledges how insanely long it takes to complete this one...and yet when Labyrinth came around, he still made beating it only a hard badge....with 169 damn levels.. The Gemcraft series is one of my favorites series...but all the badges in every game are just nuts. I mean in number one you have to reach level 30 just for a medium. Both this and 3 need to be impossibles. I don't know why he decided to be so hardcore with the badges in this series but, damn.

Darkgold1021 avatar

Darkgold1021

May. 06, 2010

1912
87

It's worth noting that combining a mid-grade or high-grade gem (3-5 or higher) with a low-grade gem (1-2) increases the stats of the gem without increasing its grade. It's a cheap way to increase the potency of a gem without sacrificing loads of mana on pricy grade-ups. Doing this many, many times to one gem effectively creates a "super gem," capable of fending off an entire level's worth of enemies by itself. =P

gotf123 avatar

gotf123

Sep. 19, 2010

1648
76

Armor games-only skills are better gem bombs, stunning gem bombs, and increased number of creatures hit by gem bombs; nothing absolutely necessary